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Luciano Ferrer

5 aplicaciones para armar encuestas (android) - 0 views

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    "Hacer una encuesta es siempre una actividad útil para poder conocer lo que los interlocutores piensan acerca de una actividad específica. Por tal motivo, te sugerimos estas nuevas aplicaciones. Cuando se lleva a cabo una actividad, es importante recibir comentarios posteriores acerca de lo que sucedió. A veces, lo interesante es simplemente hacer preguntas para saber qué es lo que el alumno, el docente o los padres prefieren. Muchas son las situaciones en las que una encuesta puede resultar indispensable. Por eso, sugerimos las siguientes aplicaciones." QuickTapSurvey es una plataforma móvil para encuestas y recolección de datos que permite a los usuarios crear sus propias encuestas y juntar respuestas utilizando tabletas sin conexión a internet. https://play.google.com/store/apps/details?id=com.tabbledabble.qts.androidapp Questdess te permite responder encuestas previamente creadas desde el panel administrativo. Sin límites de preguntas o cantidad de usuarios. https://play.google.com/store/apps/details?id=com.smartdess.questdess%20Questdess Survey Monkey sirve para crear encuestas, enviarlas y supervisar los resultados en tiempo real. Se puede usar una planilla personalizada, que luego se puede enviar por correo electrónico, mensaje de texto o a través de las redes sociales. https://play.google.com/store/apps/details?id=com.surveymonkey Rotator Survey Encuestas Offline es una app de uso profesional para aplicar encuestas en campo empleando dispositivos móviles tales como tabletas y teléfonos inteligentes. Su interfaz gráfica fluida y amigable facilita el trabajo de captura y recolección de datos. https://play.google.com/store/apps/details?id=com.phonegap.Rotator_Mobile InstaSurvey es muy simple de usar. Se pueden almacenar ilimitadas encuestas en el dispositivo. Se pueden elegir entre estrellas, caritas u otros íconos para reunir la información. Crea PDF con los resultados y permite compartir vía correo electrónico o Facebook. htt
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    "Hacer una encuesta es siempre una actividad útil para poder conocer lo que los interlocutores piensan acerca de una actividad específica. Por tal motivo, te sugerimos estas nuevas aplicaciones. Cuando se lleva a cabo una actividad, es importante recibir comentarios posteriores acerca de lo que sucedió. A veces, lo interesante es simplemente hacer preguntas para saber qué es lo que el alumno, el docente o los padres prefieren. Muchas son las situaciones en las que una encuesta puede resultar indispensable. Por eso, sugerimos las siguientes aplicaciones." QuickTapSurvey es una plataforma móvil para encuestas y recolección de datos que permite a los usuarios crear sus propias encuestas y juntar respuestas utilizando tabletas sin conexión a internet. https://play.google.com/store/apps/details?id=com.tabbledabble.qts.androidapp Questdess te permite responder encuestas previamente creadas desde el panel administrativo. Sin límites de preguntas o cantidad de usuarios. https://play.google.com/store/apps/details?id=com.smartdess.questdess%20Questdess Survey Monkey sirve para crear encuestas, enviarlas y supervisar los resultados en tiempo real. Se puede usar una planilla personalizada, que luego se puede enviar por correo electrónico, mensaje de texto o a través de las redes sociales. https://play.google.com/store/apps/details?id=com.surveymonkey Rotator Survey Encuestas Offline es una app de uso profesional para aplicar encuestas en campo empleando dispositivos móviles tales como tabletas y teléfonos inteligentes. Su interfaz gráfica fluida y amigable facilita el trabajo de captura y recolección de datos. https://play.google.com/store/apps/details?id=com.phonegap.Rotator_Mobile InstaSurvey es muy simple de usar. Se pueden almacenar ilimitadas encuestas en el dispositivo. Se pueden elegir entre estrellas, caritas u otros íconos para reunir la información. Crea PDF con los resultados y permite compartir vía correo electrónico o Facebook. htt
Magaly Pineda

Survey Shows Decline in U.S. Educational Technology Progress -- THE Journal - 2 views

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    SIIA's 2011 Vision K-20 finds schools should do a better job of meeting students' personalized needs and provide higher-caliber assessment tools. The Software & Information Industry Association (SIIA) has released the results of its fourth annual national education survey.
Luciano Ferrer

Do mobile devices in the classroom really improve learning outcomes? - 0 views

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    Artículo en inglés... "Mobile devices as teaching tools are becoming a more and more common part of the American education experience in classrooms, from preschool through graduate school. A recent Pew Research Center survey found that 58% of U.S. teachers own smartphones - 10 percentage points higher than the national average for adults. Those teachers are building that tech-savviness into their lesson plans, too, by embracing bring-your-own-device policies and leading the push for an iPad for every student. In 2013, an estimated 25% of U.S. schools had BYOD policies in place and it's reasonable to assume those numbers have risen in the past two years. ..."
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    Artículo en inglés... "Mobile devices as teaching tools are becoming a more and more common part of the American education experience in classrooms, from preschool through graduate school. A recent Pew Research Center survey found that 58% of U.S. teachers own smartphones - 10 percentage points higher than the national average for adults. Those teachers are building that tech-savviness into their lesson plans, too, by embracing bring-your-own-device policies and leading the push for an iPad for every student. In 2013, an estimated 25% of U.S. schools had BYOD policies in place and it's reasonable to assume those numbers have risen in the past two years. ..."
Luciano Ferrer

Eleven Ways to Improve Online Classes - 0 views

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    "It has me thinking about what it would mean to improve online classes. A few ideas come to mind: Use multiple platforms. I'm not against using an LMS as a central hub. However, I think it's valuable to experiment with the types of productivity tools you will actually use outside of a classroom. Use Google Docs to share ideas, create surveys, and ask questions. Use Google Hangouts to meet as a group. Go project-based. I haven't figured this out entirely with my first class but my hope is that we can go fully project-based in the same way that my face-to-face class is. In fact, the asynchronous nature of online classes actually means there is a better potential of creating a project-based culture that mirrors the way people actually work on projects. Make something together. I use a collaboration grid with co-creating and communicating on separate spectrums (x-axis) and multimedia and text on another spectrum (y-axis). This has been an effective way to think through collaborative tools that allow students to co-create. Embrace a synchronous/asynchronous blend: I love using Voxer because students can speak back and forth in the moment. However, if they miss it, they can listen to it later. The same is true of using a Google Hangouts On Air. Make it more connective. We tend to treat online instruction as if it is a linear process and we don't do enough to link things back and forth and connect ideas, resources, discussions and content creation in a seamless, back-and-forth nature. Incorporate multimedia. It's a simple idea, but I create a short video at the beginning of each week and I encourage students to create video and audio as well. This has a way of making things more concrete. There's something deeply human about hearing an actual human voice. I know, crazy, right? Go mobile. I don't simply mean use a smart phone. I mean assign some things that allow students to get out in the world and create videos, snap pictures,
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    "It has me thinking about what it would mean to improve online classes. A few ideas come to mind: Use multiple platforms. I'm not against using an LMS as a central hub. However, I think it's valuable to experiment with the types of productivity tools you will actually use outside of a classroom. Use Google Docs to share ideas, create surveys, and ask questions. Use Google Hangouts to meet as a group. Go project-based. I haven't figured this out entirely with my first class but my hope is that we can go fully project-based in the same way that my face-to-face class is. In fact, the asynchronous nature of online classes actually means there is a better potential of creating a project-based culture that mirrors the way people actually work on projects. Make something together. I use a collaboration grid with co-creating and communicating on separate spectrums (x-axis) and multimedia and text on another spectrum (y-axis). This has been an effective way to think through collaborative tools that allow students to co-create. Embrace a synchronous/asynchronous blend: I love using Voxer because students can speak back and forth in the moment. However, if they miss it, they can listen to it later. The same is true of using a Google Hangouts On Air. Make it more connective. We tend to treat online instruction as if it is a linear process and we don't do enough to link things back and forth and connect ideas, resources, discussions and content creation in a seamless, back-and-forth nature. Incorporate multimedia. It's a simple idea, but I create a short video at the beginning of each week and I encourage students to create video and audio as well. This has a way of making things more concrete. There's something deeply human about hearing an actual human voice. I know, crazy, right? Go mobile. I don't simply mean use a smart phone. I mean assign some things that allow students to get out in the world and create videos, snap pictures,
Luciano Ferrer

Eduteka - Herramientas: Códigos QR > - 0 views

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    "Cómo enriquecen los aprendizajes los Códigos QR Los Códigos QR crean un enlace fácil de crear y de leer entre objetos y/o lugares e información relativa a estos. Los teléfonos móviles se están convirtiendo en dispositivos que ofrecen funcionalidades útiles para el aprendizaje ya que la mayoría de los teléfonos actuales permiten tomar fotografías, enviar mensajes de texto, navegar por Internet y capturar y decodificar códigos QR. Las actividades de aprendizaje en las que se utilizan dispositivos móviles posibilitan el aprendizaje dentro y fuera del aula, más allá del tiempo y el lugar. Según Suzie Boss y Jane Krauss, "tener en cualquier momento y en todo lugar acceso a información, a herramientas de productividad basadas en la Web y a múltiples opciones de comunicación, es especialmente apropiado para el aprendizaje por proyectos". Autor: Juan Carlos López García Cuándo utilizar Códigos QR en procesos educativos Inicialmente, el uso de Códigos QR en procesos educativos fue muy limitada, debido a la baja disponibilidad de dispositivos móviles que pudieran capturar, decodificar su información y acceder a Internet de manera inalámbrica. Sin embargo, este panorama viene cambiando muy rápidamente. A finales de 2015, se espera que casi la mitad de los teléfonos celulares en el mundo sean "inteligentes". Los docentes pueden utilizar Códigos QR para: Dirigir a sus estudiantes a sitios Web específicos que complementen la información que se está mostrando en el tablero. Encaminar a los estudiantes hacia canales RSS o Podcasts que amplíen la información de los cursos. Durante la clase, hacer preguntas a los estudiantes y proyectar en el tablero con varias opciones de respuesta en forma de códigos QR. Publicar tareas, documentos complementarios, etc. Proveer acceso rápido a diferentes tipos de contenidos en estaciones de aprendizaje. "Las estaciones son lugares físicos, en los que el estudiante se encuent
Luciano Ferrer

Conflict-Free And Easy To Repair, The Fairphone Is The World's Most Ethical Phone | Co.... - 0 views

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    "The Fairphone is a modular handset designed with repairability and ethical sourcing of its materials as headline features. It sold 60,000 units. Amazingly, for what sounds like a nerd-phone, almost half of those buyers had never owned a smartphone before. Now the Fairphone 2 is launching, and with a totally-new, in-house design. The new phone is even easier to repair, and because it was wholly designed by the FairPhone team, its supply chain is even more responsible than ever. The Fairphone is thicker than the latest iPhone or Samsung flagship, but that's the point. Instead of packing everything into a tiny case and keeping it there with glue, the Fairphone is designed to be taken apart. The lightweight magnesium frame supports modules that can be easily replaced by the user. "We have designed it with an aim to last three to five years, looking at making it robust and modular-for repairability," says Fairphone's chief communications officer, Tessa Wernink. "Obviously how long it lasts depends quite heavily on the user, so what we as a company are doing is offering an ecosystem around the phone that supports long-lasting use, first-hand or second-hand." Inside the case (itself one of several options) you'll find the core unit, containing all the chips and radios; a replaceable battery pack; a display that can be snapped off and replaced without any tools (not even a screwdriver); a receiver unit, which contains the front camera, sensors; the headset connector and microphones; a speaker/vibrator unit; and a camera module. These modules are designed to balance manufacturing complexity with repairability. For instance, the display comes as a standalone unit, but less-vulnerable components are bundled into one module. The camera, which people are most likely to upgrade as better versions become available, is also housed in its own module. That way you don't need to toss out your whole phone just to get a better camera. "In fact, the motto from the maker mo
Joan Simon

Does collaboration occur when children are learning with the support of a wiki? - 2 views

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    This paper reports on the outcomes of a mini-research project about visible forms of collaboration when children are learning with the support of Wikis-online editable websites. The findings were based on observing the children using the Wiki, analysis of the video recording of the task and the survey that was completed by the children using the Wiki as a tool for a task. Qualitative research methodology became a primary technique for the data collection and content analysis approach used to explore the children's behaviour when investigating the use of the wiki and video recording of the sessions. Various types of behaviour associated with collaboration, were observed when the children were working on Wiki pages with their peers.  
La Clase de Laura

Great Polling Tools for Teachers ( No Sign-up Required ) ~ Educational Technology and M... - 3 views

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    Recursos para encuestas online
Luciano Ferrer

EDpuzzle, agregar preguntas a videos, etc - 4 views

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    Make any video your lesson. Make it work for your unique classroom.
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    "The easiest way to engage your students with videos pick a video, add your magical touch and track your students' understanding Save time Take already existing videos from Youtube, Khan Academy, Crash Course, etc. or upload your own. Engage students easily Enable self-paced learning with interactive lessons, add your voice and questions along the video. Reinforce accountability Know if your students are watching your videos, how many times and see the answers they give."
Marcelo Nolasco

Text Message (SMS) Polls and Voting, Audience Response System | Poll Everywhere - 1 views

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    Medidor de audiencia vía sms
Marcelo Nolasco

Mentimeter | Interact with your audience - 5 views

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    Para crear encuestas en conferencias o en el aula, sin necesidad de registros y compatible con las diversas plataformas.
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