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Anne Bubnic

MYBYTES: Creative Rights Initiative for Students - 0 views

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    The Creative Rights Education initiativewas developed to create awareness of intellectual property rights, to foster a better understanding of the rights connected with creative content, and ultimately, to instill in students a personal respect for creative rights in a way that changes their behaviors and perceptions about digitally delivered content. This program, sponsored by Microsoft, offers a comprehensive set of cross-curricular classroom activities designed for grades 8-10 (but easily adaptable for use in grades 6-12) and organized into thematic units.
Anne Bubnic

Creative Commons - Wanna Work Together Remix by RobinGood - 0 views

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    This is the most recent, and less seen CC video clip translating into simple terms and for a wide, generic audience, the explanation of what Creative Commons is all about. Taking advantage of its free re-use and re-mix license, Robin Good and team have taken the time to re-dub the whole video, selecting a new music soundtrack (obviously with a Creative Commons license attached to it), and republishing on their web site for many to see.
Anne Bubnic

Does Creative Commons Work? Check Out the New Case Studies DataBase - 0 views

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    Interesting article about CC
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    The Creative Commons Foundation launched a much-needed database of case studies today, highlighting CC licensed content from around the world. Creative Commons licenses are built on top of international copyright law but let content producers offer their work with more refined permissioning for re-use than the de facto "it's mine don't touch it" sentiment of standard copyright.
Rhondda Powling

A Must See Graphic on Creative Commons for Students ~ Educational Technology and Mobile... - 22 views

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    "A good infographic here that clearly and simply explains Creative Commons and how it works, It visually captures the main concepts of CC for better student understanding.
Anne Bubnic

Digital Underground Storytelling For Youth - 0 views

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    Student -created videos telling powerful stories!! D.U.S.T.Y. is an afterschool program for middle and high school students in Oakland, CA. DUSTY students work on computers to create their own Digital Stories, as well at to generate rap and hip hop "beats and rhymes." Throughout the creative process, students learn to master programs such as Adobe Photoshop, Adobe Premiere, iMovie, and Fruity Loops with the help of skilled instructors. At the end of each semester, the students' creative masterpieces, including digital stories, raps, beats, and performances are showcased in some sort of final event at The Parkway Theatre, The Metro, and other local venues.

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    In this information technology age, children and youth in West and East Oakland face the additional disadvantage of a digital divide, which separates ethnicities, socio-economic classes, genders, and ages. Youth from low-income communities rarely have access to cutting edge communication technologies or, just as importantly, to empowering uses of them. A comparison between the number of computers per Oakland school with the schools' statewide academic performance ranking, or API, revealed that some schools with high numbers of computers have very low API's. This discrepancy suggests that simply having technology is not enough; rather, to improve student academic outcomes, technology must be meaningfully used.
Anne Bubnic

Building_On_The_Past. [Creative Commons] - 0 views

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    Justin Cone won the Moving Images Contest with this clip, created to demonstrate how CC (Creative Commons) works.
Anne Bubnic

Flickr: Creative Commons - 0 views

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    Many Flickr users have chosen to offer their work under a Creative Commons license, and you can browse or search through content under each type of license.
Anne Bubnic

My Pop Studio - 0 views

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    My Pop Studio is a creative play experience that strengthens critical thinking skills about television, music, magazines and online media directed at girls. Users select from four behind-the-scenes opportunities to learn more about mass media: My Pop Studio strengthens media literacy skills, promotes positive youth development, and increases knowledge about health issues. Highly interactive creative play activities are used to create an online community that guides users through the process of deconstructing, analyzing and creating media. Video segments, flash animation, media deconstruction games and quizzes, and moderated blogs make the website lively, fun and educational. My Pop Studio was created by a team of researchers and media professionals at the Media Education Lab, located at Temple University's School of Communication.
Megan Black

Copyright, Fair Use, Creative Commons Learning Module - Digital Texts & Tools - 24 views

Nicks Mor

Get creative web design, graphic, logo, brochure design services at affordable cost - 0 views

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    At Radixweb, we are specialized in creative web design, graphic design, logo design, brochure design, banner design, illustration, identity creation at best price ever. Get affordable web design solutions from web Design Company based from India.
Anne Bubnic

Videos | Creative Commons - 0 views

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    A collection of videos explaining Creative Commons.
Anne Bubnic

FlickrStorm. Search on Flickr with some Magic - 1 views

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    Use Flickr Storm with your students for locating imagery for digital storytelling projects. It locates multiple photos for you that relate to the keyword and annotates with a Creative Commons license, providing the user name you need for attribution. There is a great tutorial on using Flickr Storm at http://www.jakesonline.org/using_flickrstorm.pdf
Anne Bubnic

Stalking in English Class - 5 views

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    Creative lesson on digital footprint and online safety in Clarence Fisher's class!
Anne Bubnic

ISTE | NETS for Teachers 2008 - 0 views

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    In June 2008, the International Society of Technology in Education (ISTE) released an update to their technology standards for teachers. The revised National Educational Technology Standards (NETS) for Teachers mark a significant overhaul of the group's original teacher technology standards, which ISTE introduced in 2000. The new ISTE teacher standards begin with the assumption that every teacher recognizes the importance of technology and how it can transform teaching and learning. The revised framework focuses on what teachers should know to help students become productive digital learners and citizens. "NETS for Teachers, Second Edition" includes five categories, each with its own set of performance indicators:
    1.Facilitate and inspire student learning and creativity
    2. Design and develop digital-age learning experiences and assessments
    3.Model digital-age work and learning
    4. Promote and model digital citizenship and responsibility
    5. Engage in professional growth and leadership.

Anne Bubnic

Words Sometimes Really Do Hurt [PSA] - 0 views

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    Sony Creative Software Contest- Winner, School Video Category [Cyberbullyiing Public Service Announcement ]

    Lyndon B. Johnson Elementary. Background info from Marvin Jiminez, Director. I decided to enter the contest for two reasons. First, being one of the poorest school districts in the city, I felt our students would greatly appreciate the software prizes to use in sharing their stories in a visual manner. Second, this project would be my directorial debut. I really enjoyed directing this project and seeing it come to life from an idea to film. The students who volunteered as talent really did an exceptional job and were very fun to direct. The project itself took approx. 20 pre-production hours, 6 production hours, and 8 post-production hours. The title I decided to use is "Words Sometimes Really Do Hurt".
Anne Bubnic

Illuminate Cyberbullying [PSA] - 0 views

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    Sony Creative Software Contest- Winner, Independent Video Category [Cyberbullyiing Public Service Announcement ]

    Background info from Josh Borugeois. "I wanted to try and create something that would stick out on a very low budget. I got the light bulb idea from "The Eternal Sunshine of the Spotless Mind." I thought it created sort of an "all alone in someone's head feeling". I wrote the dialog thinking of some of the things teenagers would never say, or never think. I believe there are lot of messed up people online looking to prey on clueless individuals. I thought if I could create a spot that made teenagers being careful look like the cool thing to do, then maybe some would try it. Teenagers like to see a peer taking control of a situation. This generation is all about owning decisions."
Anne Bubnic

B4UCopy: Copyright Awareness Curriculum for High School/Teens - 0 views

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    Computers make it easy to make copies of computer software, pictures, words, movies and songs. But copyright laws make it illegal to copy the creative work without the owner�s permission. Making copies of a work protected by copyright is just like stealing. The B4UCopy educational program, available for free download, has a goal of raising awareness of copyright laws and reinforce responsible behavior online.
Anne Bubnic

From MySpace to Hip Hop, A MacArthur Forum, Part 3 - 0 views

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    From MySpace to Hip Hop, A MacArthur Forum, Part 3
    This is the third of three videos, a panel discussion featuring Dale Dougherty,General Manager, Maker Media Division, O'Reilly Media; Deborah Stipek, Dean, Stanford University School of Education; Kenny Miller, EVP & Creative Director, MTV Networks' Global Digital Media; Linda Burch, Chief Education & Strategy Officer,\nCommon Sense Media and moderator Connie Yowell, Director of Education, The MacArthur Foundation
Anne Bubnic

Social Networking Sites and 21st Century Skills - 0 views

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    Teens who build and frequent social networking sites are learning 21st century skills (tech skills, creativity, diverse viewpoints and communication skills), according to a University of Minnesota study. This page takes you directly to video interviews with the researchers from U of M.
Anne Bubnic

Gaming helps students hone 21st-century skills - 0 views

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    Environments such as SECOND LIFE can both stimulate and educate, experts agree. Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity.
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