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Michelle Krill

| CFY's PowerMyLearning.com | Educational Games | Videos | Activities for Elementary, M... - 0 views

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    "PowerMyLearning.com is an acclaimed free online platform for K-12 students, teachers, and parents, developed by the national nonprofit organization, CFY. CFY has unique expertise in selecting the most effective digital learning activities available on the web and making them easily accessible and usable in one trusted place. This expertise comes from more than a decade of experience working directly with more than 50,000 students, along with their teachers and parents, in more than 100 schools across the country. A free account grants access to a world of smart and engaging resources… * 1,000+ thoroughly vetted academic games, interactive simulations, and videos * Easy-to-find activities tagged by subject, grade, and Common Core Standards * "Playlist" feature to sequence activities and individualize learning by student or class * Lesson plans to incorporate activities into instruction * Detailed reports for teachers, parents, and students * Badges and Playpoints to reward student usage * Flexible platform that can be used in school, after-school, at home, or anywhere in between With PowerMyLearning, students and parents can discover fun and stimulating activities to reinforce classroom learning and spark new areas of interest. Teachers can take advantage of the free instructional resources and use this tool to help meet the specific learning needs of their students. "
Heather Marsh

Educator's Technology Clinics this summer at LIU 12 - 1 views

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    This summer Harrisburg University will be conducting technology clinics for educators in New Oxford at the Lincoln IU. Feel free to forward to anyone you think may have interest in these topics. Here are the course descriptions and details: "Engaging with Learning Activities, Games & Simulations" (LTMS 603) Meets for 7 days from 8:00 - 3:00 on June 28, 29, 30, July 27, 28, 29 and October 30 Description: The course focuses on promoting active learning, impacting learning engagement and improving learning outcomes with technology-based activities, games, and simulations. Concepts are applied throughout the course as students design engaging learning experiences using current techniques and technologies. The goal of the course is to promote active learning solutions based on proven design and development trends and research-based practices in engagement, game and simulation concepts. "Instructional Design and Development" (LTMS 500) Meets 6:00 p.m. - 9:00 p.m. in a blended (in person at the IU on Tuesdays and online on Thursdays) format starting June 29 - August 17 Description: The course focuses on the use of an instructional design process to improve learning outcomes, with an emphasis on instructional design and instructional strategy considerations for technology-based learning solutions. The course explores tools and techniques for analysis, design, development, delivery and evaluation and addresses strategies that can be enhanced by technology integration. The goal of the course is to establish a systematic process for designing instruction and to explore trends and technology integration opportunities throughout the process. "Implementing Web 2.0 in the Classroom" (LTMS 600) Meets for 7 days from 8:00 - 3:00 on July 7, 8, 9, August 3, 4, 5, and October 23 Description: This intensive course is designed for classroom educators to explore, and practice with, Web 2.0 learning technologies and how the integration of these technologies int
Michelle Krill

Activity Tool Guide for Instructors (Moodle 2) | Moodle News - 0 views

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    "The "Moodle 2 Activity Tool Guide for Instructors" tackles the Moodle 2.0 specific activities and highlights them using the same green, yellow, red approach to show how useful they are across various criteria (co-creation, information transfer, blooms, etc.)."
Michelle Krill

Active Worlds and Education - 0 views

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    Activeworlds Inc. launched The Active Worlds Educational Universe (AWEDU). The AWEDU is a unique educational community that makes the Active Worlds technology available to educational institutions, teachers, students, and individual programs in a focused setting. Via this community, educators are able to explore new concepts, learning theories, creative curriculum design, and discover new paradigms in social learning.
Michelle Krill

Copyright Kids - 0 views

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    The goals of the Copyright Society's Kid's Website are to provide: * an educational tool to define, explain, and apply copyright issues in language understandable to Middle School students. * an educational resource on copyright issues for teachers and parents of 5th - 8th graders who are engaged in a creative process. * instructions about how to protect your own creations by registering them with the U.S. Copyright Office in the Library of Congress, Washington, D.C. The site is designed so that students may use it on their own or in connection with classroom activities. The material provided on this site may be reproduced for educational, noncommercial purposes, provided that the following copyright notice is included: "Copyright 2001, The Copyright Society of the U.S.A.," and the following acknowledgment also included: "These materials are reproduced from the copyrightkids.org website courtesy of Friends of Active Copyright Education (FA©E), an initiative of the Copyright Society of the U.S.A.."
Michelle Krill

Kids@Random - 3 views

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    The award-winning Random House Children's Books Web site, kids@random, offers an array of materials and activities free of charge for children, teens, parents, and educators. The innovative teachers@random Web site features many teaching tools and classroom activities, including title-specific teachers' guides developed by leading educators, biographies of authors and illustrators, and podcasts. The Magic Tree House, Junie B. Jones, and Andrew Lost online classroom clubs provide innovative curriculum tie-ins and interdisciplinary connections for teachers during the school year. Random House is also the proud host of the award-winning www.seussville.com, Dr. Seuss's home on the Internet.
Michelle Krill

Microsoft Mouse Mischief Home - 1 views

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    "Mouse Mischief integrates into Microsoft PowerPoint 2010 and Microsoft Office PowerPoint 2007, letting you insert questions, polls, and drawing activity slides into your lessons. Students can actively participate in these lessons by using their own mice to click, circle, cross out, or draw answers on the screen. "
Marge Runkle

Exploratorium: Hands-on Activities - 0 views

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    Try the Salt Volcano, Bubble Bomb or other hundreds of other hands-on activities from the Exploratorium.
Michelle Krill

Bloom's Activity Analysis - 0 views

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    Analyze learning activities against Bloom's in a spreadsheet setup.
Michelle Krill

Participatory Learning | Active, self-directed learning - 0 views

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    Check it out!
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    Join educator Bill Farren as he travels through four South American countries-three of them chosen by students. Class members will get to vote on what countries their teacher/guide visits and decide on the types of activities the class embarks on. Through their guide, students will interact with local people, ask them questions, request various media, and help solve real problems-all in an engaging format: participatory learning. Who is it for? Learners from all over the world: HS students, college students, homeschoolers, unschoolers, adult learners and classroom teachers: (HS or Univ) who'd like to enrich and connect their own class to this one.
Marge Runkle

SchooNoodle: Grades K-12 + Lesson Plans + Activities + videos + current events - 0 views

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    An online social bookmarking community made exclusively for K-12 educators. Find lesson plans, activities, current events, videos, and images, correlated to state standards, for elementary school, middle school and high school subjects.
Michelle Krill

Otixo: All your cloud files from a single login - 0 views

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    Otixo lets you connect your online "Cloud" services to manage and share your files. To add a new provider, select a service on the right where you have an active account.
Michelle Krill

Digital Literacy Tour - 0 views

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    "At Google, we support the education of families on how to stay safe online. That's why we've teamed up with online safety organization iKeepSafe to develop curriculum that educators can use in the classroom to teach what it means to be a responsible online citizen. The curriculum is designed to be interactive, discussion filled and allow students to learn through hands-on and scenario activities. On this site you'll find a resource booklet for both educators and students that can be downloaded in PDF form, presentations to accompany the lesson and animated videos to help frame the conversation. "
Ann Baum (Johnston)

USA Science & Engineering Festival Expo - 0 views

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    Explore science & engineering with over 1500 free, hands-on activities and over 50 stage shows featuring science celebrities, magicians,jugglers, rappers and more. The two-day Expo is perfect for teens, children and their families, and anyone with a curious mind who is looking for a weekend of fun and discovery. Build an underwater robot, chat with a Nobel Laureate, explore the science behind the magic of Hogwarts Academy and see a car that drives itself. From bugs to birds, kitchen chemistry to computer games, environmental monitoring to electronic music - the Expo has something for everyone and is completely free of charge.
Michelle Krill

TakingITGlobal - TIGed - 0 views

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    An offshoot of the global-awareness social networking site TakingITGlobal, where teachers can get their students involved in issues that affect the environment, and other contemporary topics. The site features an activities database, discussion boards, thematic classrooms, and other tools, and teachers control the environment. It's currently being used in more than 700 classrooms in 39 countries. Microsoft and Hewlett-Packard Canada are corporate sponsors, and more than 10 educational foundations also support the site.
Michelle Krill

Kerpoof Scholastics - 0 views

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    Kerpoof is meant to be fun, but we're serious about its educational value. There are many ways that elementary and middle school teachers can use Kerpoof to enhance their classroom activities and meet educational standards as well.
Michelle Krill

K12 Online Conference 2008 | Week in the Classroom"Wiki Collaboration Across the Curric... - 0 views

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    Video Presentation Outline:\n 1. Wiki Background\n 2. Why students need to know how to wiki\n 3. A brief overview of the active portion of this project\n 4. The pedagogical use of wikis in the classroom\n 5. Wiki assessment strategies\n 6. Common questions from school administrators
Michelle Krill

Trulia - Real Estate, Homes For Sale, Sold Properties, Real Estate Maps - 0 views

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    5 million active buyers and sellers come to Trulia.com each month to start their real estate search.
Michelle Krill

Welcome to Youth Voices | Youth Voices - 1 views

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    Connect - We invite you to join or log in to our social network for youth voices, where students and teachers work together (see Curriculum and Guides) to create student-to-student conversations and collaborations. We hope that you will make Youth Voices your destination for many different activities in school and out. Comment - Be heard. This is a place for you to engage in discussions. To find something that you may want to comment on: * search with keywords in the search box * choose one of the New/Current Discussions * consider the Popular Discussions, the ones with the most comments * browse by Topics * find posts by members of your school or community groups We encourage you to spend a lot of time writing thoughtful comments back and forth on other students' Discussions. Create - Be known. Show who you are through your creativity and scholarship. At Youth Voices you can post updates many times each day on the microblog, What's up? And you can use your cell phone to post audio. You can also create, revise, and polish three types of Discussions: * audio podcasts * text with embedded media * discussions that begin with videos and VoiceThreads
Michelle Krill

PETE&C 2010 - 1 views

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    "Discover how the iPod touch can be used to improve student learning both in the classroom and "on the go". During this hands-on workshop, participants will explore how the iPod touch can be used as a classroom tool to create engaging and differentiating cross-curricular activities."
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