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Michelle Krill

A virtual world for kids who rock (podcast) | For the Record Podcast - CNET News - 1 views

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    "A virtual world aimed at kids between 6 and 14 enables them to interact with each other, play games, and create and share their own musical creations. "
Michelle Krill

SecretBuilders - 1 views

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    "SecretBuilders is a virtual world for children 5 to 14 years old powered by a web 2.0 community of children, parents, educators, writers, artists and game developers. On SecretBuilders, children will explore virtual lands, undertake quests, play games, maintain a home, nurture a pet, and interact with their friends. Three features which form the backdrop for SecretBuilders distinguish it from other online worlds: * Children learn through immersing themselves in the stories, themes, and concepts from the best in literature, arts and humanities. They will interact with famous historical and fictional figures and be introduced to content and characters from world civilization and the great thoughts and ideas of human creativity. * Children will create this site, not just consume it. They are directly involved in creating this world with their ideas, critiques and contributions on virtually every aspect of the site and many of their ideas will be implemented! * Children publish their works - writings, art, videos - making SecretBuilders their own personal store of creativity. They can invite friends and family to view their works, and comment upon them. Seeing their works published and enjoyed by others instills tremendous for self-confidence as well as motivation to do more."
Michelle Krill

Active Worlds and Education - 0 views

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    Activeworlds Inc. launched The Active Worlds Educational Universe (AWEDU). The AWEDU is a unique educational community that makes the Active Worlds technology available to educational institutions, teachers, students, and individual programs in a focused setting. Via this community, educators are able to explore new concepts, learning theories, creative curriculum design, and discover new paradigms in social learning.
Michelle Krill

Club Time Machine v2.0 | EN | Home - 0 views

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    Club Time Machine™ became an adventurous world and a perfect example on how kids in the age of 6-12 years can be educated and entertained at the same time. It is our goal to keep kids challenged on a daily bases by adding new games, e-learning modules and by organizing events.
Michelle Krill

Machinima - 0 views

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    "Machine + Cinema" A portmanteau, meaning, the creation of an animated video using virtual second worlds, combined with traditional cinematic conventions and techniques.
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