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mattkop17

Computer avatars can translate written and spoken words into sign language - 1 views

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    Researchers are using computer-animation techniques, such as motion-capture, to make life-like computer avatars that can reliably and naturally translate written and spoken words into sign language, whether it's American Sign Language or that of another country. The signing avatars can also be used in apps and games to help deaf children get early exposure to language, which is critical for their cognitive development.
Lara Cowell

From Facebook To A Virtual You: Planning Your Digital Afterlife - 1 views

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    A start-up, Eterni-Me, is looking at ways of using artificial intelligence to keep us alive virtually - long after we're gone. The company collects data that you've curated from Facebook, Twitter, e-mail, photos, video, location information, and even Google Glass and Fitbit devices., and processes this huge amount of information using complex artificial intelligence algorithms. Then it generates a virtual YOU, an avatar that emulates your personality and can interact with, and offer information and advice to your family and friends, even after you pass away.
emckenna16

Create Your Own Language, for Credit - 0 views

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    Students at Stephen F. Austin State University ask questions that pertain to creating your own language. Big TV shows and movies such as Game of Thrones and Avatar are making creating your own language a popular idea. This article also describes how to create your own language, which includes picturing what your character looks like and how they would speak.
Ryan Catalani

In 'Game of Thrones,' a Language to Make the World Feel Real - NYTimes.com - 2 views

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    "...a desire in Hollywood to infuse fantasy and science-fiction movies, television series and video games with a sense of believability is driving demand for constructed languages, complete with grammatical rules, a written alphabet (hieroglyphics are acceptable) and enough vocabulary for basic conversations. ... "The days of aliens spouting gibberish with no grammatical structure are over," said Paul R. Frommer ... who created Na'vi, the language spoken by the giant blue inhabitants of Pandora in "Avatar." ... fans rewatched Dothraki scenes to study the language in a workshop-like setting. ... There have been many attempts to create languages, often for specific political effect. In the 1870s, a Polish doctor invented Esperanto ... The motivation to learn an auxiliary language is not so different from why people pick up French or Italian, she said. "Learning a language, even a natural language, is more of an emotional decision than a practical one. It's about belonging to a group," she said. ... The watershed moment for invented languages was the creation of a Klingon language ... But as with any language, there is a certain snob appeal built in. Among Dothraki, Na'vi and Klingon speakers, a divide has grown between fans who master the language as a linguistic challenge, and those who pick up a few phrases because they love the mythology." Reaction on Language Log: http://languagelog.ldc.upenn.edu/nll/?p=3628 - "there's an attitude among some linguists - and also plenty of non-linguists, as is evident from many of the comments on the NYT piece - that engaging in conlang activity is a waste of time, perhaps even detrimental to the real subject matter of linguistics."
Lara Cowell

All Stories Are the Same - 0 views

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    From Avatar to The Wizard of Oz, Aristotle to Shakespeare, there's one clear form that dramatic storytelling has followed since its inception.
nanitomich20

Computer avatars can translate written, spoken words into sign language. - 0 views

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    This article talks about the academic learning gaps between deaf and hearing students and how new technologies could be the solution to this problem. Although this animation could be a new translator, it is a difficult process as English and ASL are just as different as English and Chinese.
Lara Cowell

Looking for a Choice of Voices in A.I. Technology - 0 views

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    Choosing a voice has implications for design, branding or interacting with machines. A voice can change or harden how we see each other. Research suggests that users prefer a younger, female voice for their digital personal assistant. We don't just need that computerized voice to meet our expectations, said Justine Cassell, a professor at Carnegie Mellon's Human-Computer Interaction Institute. We need computers to relate to us and put us at ease when performing a task. "We have to know that the other is enough like us that it will run our program correctly," she said. That need seems to start young. Ms. Cassell has designed an avatar of indeterminate race and gender for 5-year-olds. "The girls think it's a girl, and the boys think it's a boy," she said. "Children of color think it's of color, Caucasians think it's Caucasian." Another system Cassell built spoke in what she termed "vernacular" to African-American children, achieving better results in teaching scientific concepts than when the computer spoke in standard English. When tutoring the children in a class presentation, however, "we wanted it to practice with them in 'proper English.' Standard American English is still the code of power, so we needed to develop an agent that would train them in code switching," she said. And, of course, there are regional issues to consider when creating a robotic voice. Many companies, such as Apple, have tweaked robotic voices for localized accents and jokes.
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