2009 Symposium for the Future | nmc - 0 views
Celebrating the significance of creativity for educations future success - The Learner'... - 0 views
Are Multiplayer Games the Future of Education? - The Atlantic - 2 views
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* "Games offer a rich and complex environment that demands experimentation, problem-solving and quick thinking." * "Players know if they keep trying, they will eventually master the skill or beat the level." * "You are all working together and you learn teamwork. You learn what skills you have and how you can rise to the occasion. I think those are all intrinsic rewards-and I think that's what prepares them." (for the real world)
What might education focus on post COVID19? - The Learner's Way - 0 views
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As we move towards this brighter future with the fear of a global pandemic somewhat alleviated, what might be our next steps? How might we apply the lessons learned so rapidly, and brutally during this past twelve-month period? Might COVID be a catalyst for the reinvention of education that so many have been calling for?
Are we there yet? Are we there? - The Learner's Way - 1 views
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This much-maligned question seems so appropriate for education's recent history. All that was normal, everything that was routine, all of our structures, have been turned upside down and hurled into the wind of COVID19. From having spoken of a future dominated by volatility, uncertainty, complexity and ambiguity (VUCA), we have found ourselves living in it. Innovation and creativity became the new normal as we "Apollo 13" schooling into a model that met the demands of emergency remote learning. The pressure, the workload, the demands on our time and the cognitive load have all been immense, and so it seems fitting to ask "Are we there yet?".
Dan Pink: How Teachers Can Sell Love of Learning to Students | MindShift - 0 views
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Guided by findings in educational research and neuroscience, the emphasis on cognitive skills like computation and memorization is evolving to include less tangible, non-cognitive skills, like collaboration and improvisation.
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are all about moving other people, changing their behavior, like getting kids to pay attention in class; getting teens to understand they need to look at their future and to therefore study harder. At the center of all this persuasion is selling: educators are sellers of ideas.
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Pink said school superintendents rated problem-solving as the top capability they wanted to instill.
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EdTech Startup Papermache Aims To Inspire Better Online Research - 1 views
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academia has been reluctant to accept internet sources as legitimate in intellectual discussion. As a result, students have been forced to use antiquated and difficult methods of finding relevant information online.
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Los Angeles startup Papermache (site will soon be here) will combine a social network with a digital portfolio, allowing university students to legally share their graded research papers with a peer community. Users will read, up/downvote, discuss, and cite the findings and perspectives of their peers in a safe and collaborative environment. It could become the go-to destination for finding and using amazing, relevant information by harboring an active community of research and researchers.
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n addition to producing and consuming awesome content, students will be able to reach out to like-minded peers for future collaboration. This will make better informed students and better written papers, raising the collective awareness of its users.
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Learning Futures - 0 views
An Introduction to Design Thinking (Part 1) - 0 views
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'Design Thinking' might just be the next 'new' old thing in education. In her recent address to the National Press Club, Catherine Livingstone of The Business Council of Australia included 'Design Thinking' amongst the critical STEM skills required for Australia's future. But what do we mean by 'Design Thinking' and why should educators be interested?
Augmented Reality: does it have a place/future in education? - 2 views
The Future of the Book. on Vimeo - 5 views
Interview: The State of Wikis in Education | Future Changes - 0 views
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