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Benjamin Jörissen

12 eLearning Predictions for 2009 - 0 views

  • #1 - "Self-Directed Learning" Increases
  • eLearning 2.0 Grows
  • rapid growth in the use of wikis for content presentation
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  • growth in discussions and social networks for collaborative learning
  • organizations who try to create big eLearning 2.0 Strategies will move much slower than organizations who adopt easy to use tools and make tactical use of these tools
  • Pressure for Social Learning Solutions in Corporate Learning
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    Social learning solutions like social homework help provided by Cramster; CampusBug, Grockit, TutorVista, EduFire, English Cafe, and the list goes on and on. What will happen to about 20% of the workplace learning professionals is that some VP/C level in your company will have their teenager or college age kid use one of these services and tell them about it. They will they proceed to wonder why you aren't doing something similar.
James OReilly

IBM Virtual Worlds 1Q 2008 roundup - 0 views

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    Mike Rhodin, General Manager of IBM Lotus software, recently made five predictions about the future of collaborative working. They included open standards, increase in IM and other real-time tools.
Benjamin Jörissen

SUNY Oswego - Editorial: The Components of Authentic Learning (Journal of Authentic Lea... - 0 views

  • "authentic learning" is relatively recent, the idea of learning in contexts that promote real-life applications of knowledge
  • learning in contexts that promote real-life applications of knowledge
  • Approaches that focus on such authentic tasks include project-based learning, the case method, problem-based learning, cognitive apprenticeship (Collins, Brown, & Newman, 1989), situated learning, constructive learning environments (Jonassen, 1999), collaborative problem solving (Nelson, 1999), and goal-based scenarios (Schank, Berman, & MacPerson, 1999).
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  • Renzulli, Gentry, and Reis (2004) identified four criteria
  • investigate a real-life problem
  • problem needed to be open-ended
  • devise solutions that change people's actions, beliefs, or attitudes
  • targeted a real audience beyond the classroom
  • Callison and Lamb (2004)
  • authentic learning occurred at the intersection of workplace information problems, personal information needs, and academic information problems or tasks
  • Authentic Learning Involves Problems Rooted in the Real World
  • Authentic Learning through Inquiry and Thinking Skills
  • Authentic Learning Occurs through Discourse among a Community of Learners
  • Learners are Empowered through Authentic Learning
Benjamin Jörissen

e-Start Web Area - 0 views

  • How are pupils and teachers encouraged and motivated to relate to digital culture and use digital technology?
  • main incentives usually offered with respect to digital technology use are concerned with life after schooling and the promise of a future career in the workplace. The ineffectiveness of such incentives is clearly evidenced in the “lifestyle choices” of many children
  • the role of both face to face (friends, relatives, family, peers, neighbors, memberships to groups, etc) and remote (online help facilities, helplines, etc) social and resource networks needs to be recognized (Selwyn, 2004). Social networks may represent a significant determinant in the process within which different pupils and teachers, as members of diverse communities and collectivities, identify a “use” for digital technology in their daily and leisure lives, develop an interest towards this use, establish an initial and later a meaningful engagement with digital tools and contents and sustain this interest and engagement throughout time by expanding their skills and knowledge.
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  • Essentially then, pupils’ and teachers’ membership to different social communities, which may be considered as sources of advice and agents of socialization into differentiated forms of culture, is an influential aspect of digital literacy development.
  • Could the school as a significant socialization and enculturation agent address effectively factors related to issues of relevance and social networks and empower pupils and teachers to participate in digital practice, not only as consumers of digital dominant culture but also as producers and communicators of their own culture?”
Joachim Niemeier

5 Tips for Knowledge Gardeners: How to Grow a Collaborative Learning Community - 2 views

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    "The world is going open source, but that doesn't mean every organization's culture is open-sourced. New ideas and systems need nurturing."
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