"A report issued by the United States Government Accountability Office on June 6th confirms a trend of the educational publishing industry: textbook costs to students at higher education institutions are rising 6% per year on average, and have risen 82% over the last decade. The study, ordered by Congress, looks at the efforts of publishers and colleges to increase the availability of textbook price information and "unbundled" buying options as required under provisions in the Higher Education Opportunity Act of 2008 (HEOA"
Options for using Twitter.
"It is organized by the categories WATCH (easiest degree of difficulty, TALK (moderate), and PRODUCE (highest degree of difficulty). We did our best to put each box in the appropriate place. Therefore, some of them are in between different degrees of difficulty, etc."
Universities compared to Domino's pizza in terms of serving up options that are ordered online. A plug for the importance of conversation and how that provides learning - and that online conversation (e.g. twitter) is the new 'game changer'.
"The $139 Kindle is a game changer. 2011 will be the year that the traditional paper coursepack (finally) disappears, to be replaced by a default digital version with the option to print on demand. And if things go right, the Kindle should be the dominant coursepack delivery platform."
The college reached this decision after first looking into outsourcing their email to the cloud. They considered offering from both Google and Microsoft, but eventually decided against both in lieu of the new forwarding option.
Enterprise immersive software is a collection of collaboration, communication, and productivity tools unified via a 3D or pseudo-3D visual environment. In this computer-generated environment, one or more people engage in work activities like meetings, conferences, and learning and training. The software provides a shared, interactive, multichannel experience through presence awareness, voice chat, active speaker indication, text chat, and many other features, often including avatars.
The Enterprise Immersive Software Decision-Making Guide is a use case-based guide designed to aid business decision makers in the enterprise immersive software selection process. In this report, we present "if/then" scenarios and highlight good-fit vendors for common situations, with a focus on the most prevalent use cases: meetings, conferences, and learning and training. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters.