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Nigel Robertson

Book Talk: Peter Suber on Open Access - YouTube - 0 views

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    "The internet lets us share perfect copies of our work with a worldwide audience at virtually no cost. We take advantage of this revolutionary opportunity when we make our work "open access": digital, online, free of charge, and free of most copyright and licensing restrictions. In this talk, Peter Suber - Director of the Harvard Open Access Project - shares insights from his new concise introduction to open access - what open access is and isn't, how it benefits authors and readers of research, how we pay for it, how it avoids copyright problems, how it has moved from the periphery to the mainstream, and what its future may hold. This event includes questions and responses from Stuart Shieber (School of Engineering and Applied Sciences), Robert Darnton (Harvard University Library), June Casey (Harvard Law School Library), David Weinberger (Berkman Center / Harvard Library Innovation Lab) and more."
Nigel Robertson

How Search Works - 0 views

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    Video by Google on how their search engine works. Simple but useful.
Nigel Robertson

Stumbling Blocks: Playing It Too Safe Will Make You Sorry | Edutopia - 0 views

  • How teachers are working around overprotective content filters to use Web 2.0 tools in the classroom
  • "Being online with five-year-olds is something I don't take lightly," she says. "On field trips, we work to keep kids safe. This is the same thing.
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    How teachers are working around overprotective content filters to use Web 2.0 tools in the classroom.
Nigel Robertson

The remix culture; How the folk process works in the 21st century - 0 views

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    Article from John Egenes at Otago Uni on remix culture. "The internet and our digital convergence are rapidly transforming long-held views regarding the traditional relationship between performer and audience ("creator" / "consumer"). This change is giving a new voice to the audience, literally bringing them into the mix. With unprecedented access to the creative process, and with an audience for their creations, consumers of music are also its producers, and are reshaping concepts of creativity, individuality, and intellectual property. This paper examines fundamental shifts in the way the "Folk Process" works within this context. Remix culture, once a bastion of beat-driven dance mashups, is expanding to include all styles of music, film, theatre and art. I will argue that its long-term significance lies in the notion that it blurs lines between the traditionally separate roles of creator and consumer, and challenges long-held concepts of intellectual property and copyright. Over the protests of many traditional folk musicians and devotees, folk music is entering this new digital arena, where the Folk Process is changing from gradual to immediate, from slow to rapid, adapting to fit the new digital paradigm."
Nigel Robertson

How Do You Measure the Effectiveness of Professional Development? - 2 views

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    Post on how to design PD so we can determine if it worked.
Nigel Robertson

Miso project: how it will help you make your own Guardian-style infographics and data v... - 0 views

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    "Here on the Guardian's data team, we've wanted to help you visualise our data and create new viz styles for a long time. And now, thanks to some great work by the Guardian's Interactive team, that dream has moved one step closer. This week, developers Alastair Dant and Alex Graul launched the first part of the Miso project. In this piece, Alex explains it is a "Set of Open Source tools designed to make it faster and easier to create high quality interactive and data visualization content""
Nigel Robertson

Group Pattern Language Deck - 0 views

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    the Group Pattern Language Project's exciting new deck of 91 full-colour cards to help facilitators and participants make their group process work more effective. The deck is accompanied by a 5-panel explanatory legend card and a booklet describing the purpose of the deck, how it evolved, and some ideas for games and other activities using the deck.
Nigel Robertson

Course: Suggestions for future Moodle analytics: conceptions of teaching, visibility an... - 0 views

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    This study is an exploratory case study aimed at analysing one academic's teaching in terms of conceptions of teaching and its effect on student involvement or engagement. The research has been done by drawing on Gonzalez' dimensions of online teaching and data generated by the LMS and data analytics in general. There is growing interest in the use of academic analytics. However, most of the reported work is being done at the level of institutions/groupings of courses. Improving teaching can only be done through changing the conceptions of teaching/learning held by the academics. Can individual teaching staff, reflecting on their courses, learn anything important from examining their courses through analytics? How can this be done effectively? What do they find? This study uses an academic's approach to teaching + use as an indicator of involvement, therefore, an improvement of teaching.
Nigel Robertson

Iimmersive software decision-making guide | ThinkBalm - 1 views

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    Enterprise immersive software is a collection of collaboration, communication, and productivity tools unified via a 3D or pseudo-3D visual environment. In this computer-generated environment, one or more people engage in work activities like meetings, conferences, and learning and training. The software provides a shared, interactive, multichannel experience through presence awareness, voice chat, active speaker indication, text chat, and many other features, often including avatars. The Enterprise Immersive Software Decision-Making Guide is a use case-based guide designed to aid business decision makers in the enterprise immersive software selection process. In this report, we present "if/then" scenarios and highlight good-fit vendors for common situations, with a focus on the most prevalent use cases: meetings, conferences, and learning and training. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters.
Stephen Harlow

Blended Learning: A Disruptive Innovation [INFOGRAPHIC] #edtech #edutech - 2 views

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    "Blended learning is a disruptive innovation in education that can take many forms. Here, we look at what blended learning is, why it's spreading, and how it works in real and virtual classrooms."
Nigel Robertson

SuperBetter - 0 views

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    Serious games / gamification. This is an interesting model built around personal health. The 'See how it works' link gives a handy diagram to visualise the structure in applying game theory.
Nigel Robertson

Turnitin: 10 types of unoriginal work #turnitin #edtech - eLearning Blog Dont Waste You... - 0 views

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    "How about this infographic from Turnitin to start the week? From a survey of nearly 900 educators (Plagiarism Today) Turnitin are trying to "understand what kinds of plagiarism were the most common in academia and, equally importantly, which were viewed as being the most problematic"."
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