"Students like Ms. Cook are among the first generation of undergraduates at dozens of colleges to take humanities courses - even Shakespeare - that are deeply influenced by a new array of powerful digital tools and vast online archives."
"Academic journals generally get their articles for nothing and may pay little to editors and peer reviewers. They sell to the very universities that provide that cheap labour." Nice business model!
"'Qualification inflation' is how governments avoid having to do anything about underemployment, and it generates a massive bureaucracy that has its own interests in perpetuating the system."
"'We found no evidence for any discontinuity in technology use around the age of 30 as would be predicted by the Net Generation and Digital Natives hypothesis,' says the report. What the reseachers do find interesting and worthy of further study is the correlation--which is independent of age--between attitudes to technology and approaches to studying. In short, students who more readily use technology for their studies are more likely than others to be deeply engaged with their work."
"We conclude therefore, that at present, there is no adequate evidence base to justify incorporating learning-styles assessments into general educational practice."
Web2Rights is a JISC project, funded from 1st November 2007 - 31st March 2009, whose purpose was initially to develop practical, pragmatic and relevant Intellectual Property Rights (IPR) and other legal issues toolkits to support the projects funded within the JISC Users and Innovation Programme (U&I) in their engagement with next generation technologies.
The Web2Rights team, comprised of lawyers, consultants, learning technologists and pedagogic experts focussed upon the need to address cultural and practical obstacles in engaging with Web2.0, IPR and other legal issues. Working in close collaboration with JISC Legal and focussing upon the specific issues raised by the U&I community of users, they have created a number of resources to address a variety of legal issues which might arise.
The large interactive display surfaces (LIDS) concept started with the creation of the "Whiteboard Paradigm". There were many available technologies that could be used as LIDS, however, most were prohibitively expensive, and many still did not support appropriate interaction styles. The goal of the LIDS research project has been to develop inexpensive technologies to use as displays, and investigate the interaction issues generated by their use. Furthermore work has gone into investigating potential uses for such technologies, and creating the software to support these uses.
"Do you pass back exams, a set of papers or grades on some other student project and offer generic comments on what the class did and didn't do well on the assignment?"
Unfortunately it's quite expensive
"Event Eye is the first in a new generation of tools to enable event organizers to capture the backchannel and to integrate it with the main themes and presentations of the conference, to create a fluid dialogue that demonstrates an understanding of the audience and makes the links between the disparate comments.
By using Event Eye, organisers will understand the mood and interests of their audience and will be able to react in real time to audience feedback and need. Event Eye has the potential to build the social capital of a conference, capture the collective intelligence and to turn an event into a movement."
Tony Karrer has put together a collection of resource links related to agile development generally and agile elearning. Wonder if some of this can tie into the digital literacy strand?
"This new learning environment - an augmented reality/virtuality - consists of distributed virtual spaces generated by social software tools, and of the real spaces and objects, in which locative content has been added with mobile devices. Augmented reality, the reality overlaid with virtual reality, and virtual reality, in which representations of the real world have been embedded and contextualised, is enabling interactions both in real and virtual spaces."
In a move that could shake the e-learning industry, Pearson today unveiled a new learning management system that colleges will be able to use for free, without having to pay any of the licensing or maintenance costs normally associated with the technology. Pearson's new platform, called OpenClass, is only in beta phase. By providing complimentary customer support and cloud-based hosting, OpenClass purports to underprice even the nominally free open-source platforms that recently have been gaining ground in the LMS market.
"I think that the announcement really marks another, and important, nail in the coffin of the proprietary last-generation learning management system," says Lev Gonick, CIO of Case Western Reserve University.
Keynote presentation delivered to Instituto Cervantes, Providence, Rhode Island.Social network technologies are reforming the way we communicate with each other inside and outside our learning environments. In this presentation, Stephen Downes offers an inside look at these technologies, how they work, what they can do, and where they will likely lead the future of learning online. Downes will first outline some well-known technologies such as YouTube, Facebook and Twitter, describing how they are used and outlining how they manage online communication in general. [Slides] [Audio]
Terry Anderson with a recap of 3 generations of learning theory, nets, sets, groups, and a final section on Athabasca Landing built using Elgg to allow social learning and connection.