"A recent nationwide survey by JogNog.com Reveals that 93% of teachers would assign online games in class if the subject matter matched their curriculum."
"Howard Rheingold offers a glimpse of the future of high-end online learning in which motivated self-learners collaborate via a variety of social media to create, deliver, and learn an agreed curriculum: a mutant variety of pedagogy that more closely resembles a peer-agogy."
"What if teachers could fork educational materials just like software developers fork code? Imagine if educators far and wide could collaborate on curriculums beyond their school, district, or university. Imagine a revolutionized education system by way of the open source model. Well, the future is now."
Article refutes five commom myths about MOOCs
1. Fail to engage students in effective pedagogical practices
2. Deny students mentoring experiences with scholars passionate about their research
3. Lack the rigor of an on-campus curriculum
4.Provide, at best, superficial and narrowly defined training rather than deep understanding
5.Are an attempt to replace faculty"
"This comprehensive collaborative learning workshop guide, developed from the ELI 2009 Fall Focus Session, contains a resource list and five workshop modules intended to reduce some of the extensive work involved in assembling the components and curriculum for such a program."
"Writing the future: genres, professions and texts"
* moving towards learning outcomes: curriculum design, teaching methodology, materials, feedback & dialogue
* evaluating & advancing approaches to teaching writing
* the path from teaching or researching to presenting and publishing
* the creative writing continuum
* the critical analysis/critical thinking continuum"
This article proposes a model to integrate the traditionally conflicting objectivism and constructivist approaches to curriculum design.It is argued that these two are not opposing paradigms, but complementing approaches.A number of analyses of learning programs are discussed to show that learning events contain both objectivist and constructivist elements. Plotting the two approaches at right angles to one another produces four quadrants of conditions of learning. These four quadrants are discussed together with the rationales for each.
Abstract
How we go about assessing HE students has such a significant impact on student learning that we need to rethink our whole curriculum design process to foreground assessment.
"This paper will review the changes taking place in learning and teaching, explore the reluctance to embrace more wholesale change to the curriculum, and discuss the implications for institutions in the face of ongoing change."
A Ministry of Education resource described as "Digistore is a storehouse of digital content to support learning across the curriculum, from early childhood through to senior secondary." Unfortunately it seems that you have to create an account to log-in and then resources are only available to NZ educators. Doesn't seem to sit well with the Open Govt, Open Content being espoused elsewhere in the NZ govt.
Student as Producer is a development of the University of Lincoln's policy of research-informed teaching to research-engaged teaching. Research-engaged teaching involves more research and research-like activities at the core of the undergraduate curriculum
Adelaide science faculty gives all 1st year students an iPad and only uses electronic text books. Have redesigned the curriculum and getting very positive results. Book costs for students have dropped to 60% of what they were and the uni is looking to move entirely to free online resources.
"The project funds student partnerships in various disciplines to develop online learning resources using specialist software. This complements our partnership with Jisc on their Developing digital literacies project which aims to give students digital skills by encouraging HE curriculums to include digital elements."