Main Page - OpenSim - 0 views
Just Add Performance - Kiri Miller / Brown University | - 0 views
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My standard strategy for explaining my research to those caught up in the effects debate is to point out that playing these games isn’t just like playing real instruments, but it’s nothing at all like just listening to music. It’s a third thing, a new way of musicking.
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everyone I’ve interviewed for my research reports that the games have substantially changed the way they listen to popular music when they’re not playing
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I want to suggest that the most important value-added aspect is the potential for performance
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ENISA Position Paper "Security and Privacy in Virtual Worlds and Gaming" - 0 views
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Malicious programs that specifically target online games and virtual worlds aimed at stealing online game passwords are becoming a serious problem. Such malware is invariably aimed at the theft of virtual property accumulated in a user's account and its sale for real money. The failure to recognise the importance of protecting the real-money value locked up in this grey-zone of the economy is leading to an exponential increase in attacks targeting online MMO/VWs. The main body of this report describes in detail these risks and others, including privacy risks in MMO's, in-game access-control vulnerabilities, scripting vulnerabilities, denial of service, spam and threats to minors, before making a number of recommendations on how to remedy them. To provide evidence for the report, we conducted a survey of 1500 users of MMO/VWs. The complete results can be viewed at the following link: pdf http://www.enisa.europa.eu/doc/pdf/other/survey_vw.pdf
Embodied Research Group: Virtual Embodiment - 0 views
Linden and IBM work on portable avatars - 0 views
Virtual Worlds List (Selection) - 0 views
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