An irreverent, surprising, and fresh approach to teaching social history to secondary schoolers, Past/Present is an immersive digital video game where players live the lives of Americans from eras past.
This document is a code of best practices that helps creators, online providers, copyright holders, and others interested in the making of online video interpret the copyright doctrine of fair use. Produced by the Center for Social Media at American Unive
A section of the PBS site for Ken Burns resources to help teachers and students use the numerous lesson plans and educational activities featured on the American Stories Web sites.
his document is a code of best practices that helps educators using media literacy concepts and techniques to interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circumst
Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps