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Observation on the uses of Mobile Phones to Support Informal Learning - 0 views

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    This paper explores how a group of undergraduate students in one of the university in South of Malaysian use their mobile phones to perform informal learning activities related to the content of their courses outside the classroom. The paper also addresses the usefulness of informal learning activities to support students' learning. The study adopts an exploratory case study design and uses two methods of data collection including questionnaires and interviews. Main findings suggest that students performed informal learning activities mostly from office, home, interacting mainly with classmates. It also shows that students were in control of their informal learning activities without tutor or SMEs' input. However, it was found that students used only a limited number of applications but these were considered useful to their learning. The paper contributes to a discussion of the implications of training and instructional support to help students to take more advantage of mobile phone applications to support informal learning. The conclusion is discussed about the further research in this domain.
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Computer Lab Favorites - 0 views

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    Here are all the quick, compelling one-session activities you need to incorporate interactive learning and technology into your curriculum.
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Printables4Kids - 0 views

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    Printables for Kids features FREE printable activities for preschool and school age children including word searches, mazes, puzzles, coloring pages, ad libs, word scrambles and other educational worksheets.
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Thinkfinity for Educators - 0 views

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    A ton of lesson plans, games and activities sponsored by Verizon.
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Stuff for Classroom Teachers - 0 views

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    A huge list of classroom activities and lessons, including smartboard, interactive whiteboards and keyboarding.
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42explore: Thematic Pathfinders for All Ages - 0 views

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    Content summaries, lesson plans, activities and examples from real teachers on each content area.
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Tools for teaching and learning - 0 views

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    Description pages and examples of technologies used in devising and supporting learning activities.
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Envisioning the Post-LMS Era: The Open Learning Network (EDUCAUSE Quarterly) | EDUCAUSE - 0 views

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    Although central to the business of higher education, the LMS has also become a symbol of the status quo that supports administrative functions more effectively than teaching and learning activities.
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Lesson planning tool: Learning Score - 0 views

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    Learning Score is an amazing multimedia lesson-planning and delivery tool that uses a music score metaphor to show the range of planned activities for a lesson as a graphical time line.
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35 High-Quality Free Vector Packs - DesignM.ag - 0 views

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    Web and graphic designers have a lot of free resources at their disposal. Thanks to an active design community, finding quality free resources is possible. In this post we'll feature some of the best free vector packs that are available for download. As a
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Infinite Thinking Machine - 0 views

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    The Infinite Thinking Machine (ITM) is designed to help teachers and students thrive in the 21st century. Through an active blog, an Internet TV show, and other media resources, the ITM shares a "bazillion practical ideas" for turning the infini
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Technology Integration Matrix - 0 views

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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i
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Anderson and Krathwohl - Beyond Bloom - 0 views

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    the material below is a simple overview of the newer version of the cognitive domain. You can also search The Web for various references on these different taxonomies, as well as explore the active hyperlinks below.
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The Futures Channel - 0 views

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    The Futures Channel movies and activities deliver hands-on, real world math and science lessons.
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GCompris - 0 views

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    GCompris is an educational software which propose different activities to children from 2 to 10 years old.
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Walter McKenzie's One and Only Surfaquarium - 0 views

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    A directory of activities that represent multiple intelligences.
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Handbook of Emerging Technologies for Learning - 0 views

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    a resource for educators planning to incorporate technologies in their teaching and learning activities
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21cif.info - 0 views

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    Directory of instructional activities to align with information literacy skills and process.
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