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Carlos Gomez Burgos

Rendimiento de los websites de Medios y entretenimiento por dispositivo y mét... - 1 views

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    A enero del 2013, según Adove, los websites de entretenimiento en USA son líderes con respecto al time spent resto del sector: 11.84 promedio del mejor sitio y 8.88 promedio del sector. En ambos casos sobrepasa el timespent con respecto al resto de sectores
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    NO muy relacionado
juan david gómez

The artist is present, the game - 0 views

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    hablando de la movida del arte en el medio de los videojuegos, este es un juego sobre el famoso performance de Mariana abramovic, "the artist is present". link sobre el performance original: http://en.wikipedia.org/wiki/Marina_Abramovi%C4%87#The_Artist_Is_Present.2C_March.E2.80.93May_2010
Juan Carlos B

Critica hacia la pirateria en juegos - 1 views

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    Un párrafo interesante: "There is, however, one major difference between movies/music, and videogames. In the case of movies, most of a film's success rides on its box office performance. That's where you initially make your profit. In the case of music, the artists obtain very little money off their officially released tracks, instead making it back with live performances. In the case of videogames, their only source of monetary recuperation is that initial sale. Unlike movies and music, which have multiple avenues for profit, there is only one option for the game industry."
juan david gómez

performance con videojuegos - 1 views

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    Este es un performace audiovisual hecho con consolas retro, es de hecho como critica hacia los videojuegos, pero es un caso interesante de manejo del medio para hacer "juegos" no convencionales
Carlos Alvarez

Researchers Fly Helicopter Using 'Thought Control' - 0 views

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    A group of researchers at China's Zhejiang University have used fast-emerging 'thought-control' technology to successfully launch a helicopter into the air and have it perform a controlled series of maneuvers.
Mario Daniel Ruiz Saavedra

Otras aplicaciones para los videojuegos - 18 views

Influencias: El nacimiento de Dungeons and Dragons, Basado en la creación de un juego académico llamado Chainmail. Dungeon & Dragons es el primer RPG comercial, y la influencia directa de el géner...

aplicaciones videojuegos visual juego online Otras

pfiguero

Two year longitudinal study of videogame addiction among Singaporean youths (... - 0 views

  • Results: The prevalence of pathological gaming was similar to that in other countries (9%). Greater amounts of gaming, lower social competence, and greater impulsivity seemed to act as risk factors for becoming pathological gamers, whereas depression, anxiety, social phobias, and lower school performance seemed to act as outcomes of pathological gaming.
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    Un blog sobre un estudio sobre adición a videojuegos en Singapore.
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