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Carlos Gomez Burgos

Innovating Customer Experiences Through Mobile - 1 views

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    Aquí varias alternativas para la innovación en la experiencia como clientes desde dispositivos móbiles. Resultan útiles al momento de considerar mecánicas de ARG.
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    poco relacionado.
pfiguero

Gamasutra - Features - Postmortem: Radiangames' Monthly Xbox Live Indie Games Series - 2 views

  • Postmortem: Radiangames' Monthly Xbox Live Indie Games Series
  • 1. Scope Control
  • It's amazingly hard to keep a game simple and not to turn it into something epic, so the smaller and more focused the original idea, the better.
  • ...13 more annotations...
  • 2. Playtesting
  • it essentially guarantees your game will be enjoyed by more people than it would have otherwise.
  • 3. Restricted Art Style
  • 4. Upgrades
  • They want something that rewards them and keeps them invested in playing, something beyond the intrinsic rewards of getting better and competing against your own (and others') best scores.
  • 5. Passion vs. Innovation
  • If the games had some innovation in them (Crossfire, Inferno, and Fluid did, in my opinion) that was a bonus. But I knew that getting a game done is hard, and by making games that I had a passion for, I'd be more motivated to play them, improve them, and most importantly finish them.
  • What Went Wrong
  • 1. Pricing Indecision
  • 2. Mental Beatdown Making games is hard in so many ways. It's hard to choose which idea to work on next. It's hard to hone a prototype into a solid direction. It's hard to bring all the different elements together into a cohesive design. It's hard to write music, create art, and code. It's hard to hear people say your game sucks when you thought it was almost done.
  • 3. Minimal Personality There was a great article in Game Developer magazine this past year about how to inject personality into your games. If you've played my games, you may have guessed that I never read it, but you'd be wrong. I just rarely spent time thinking about it.
  • 4. Branding Baggage
  • 5. Too Many Modes
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    Un buen postmortem sobre desarrollo rápido de videojuegos
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    Interesante articulo, y tienen razon, es dificl no desarrollar mas de lo que se debe...
Santiago Losada

World of Warcraft pierde más de un millón de suscriptores en los últimos meses - 0 views

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    Estará empezando el fin de WOW??.... tal vez es la hora de que Blizzard innove y no se quede encasillado en un solo juego, usted que opina?
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    En mi opinión, un poco sesgada pues llevo jugando WoW activamente por casi 3 años, a WoW aún le queda mucho tiempo en el mercado. Era de esperarse que un juego de más de 6 años empiece a perder jugadores, sin embargo este juego sigue siendo el líder en su género y ningún competidor ha llegado a su nivel. Lo mejor será a esperar al lanzamiento de la siguiente expansión que promete traer un aire fresco al juego con una gran cantidad de nuevo contenido y algunos detalles que hicieron a Vainilla WoW un éxito, y con esto hacer competencia a los juegos proximos a lanzarse como SW:ToR y GW2.
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    Me parece que blizzard esta esperando la muerte de WOW para lanzar diablo 3, ya que mientras WOW siga siendo rentable no hace falta lanzar Diablo 3 que va a ser un exito seguro. Ademas este juego ya lleva bastante tienmpo y a base de expansiones ha sobrevivido, personalmente no me gusto lo juegue alguna vez y no me atrajo, pero segun puedo ver en varios videos este juego tiene la capacidad de destruir vidas.
anonymous

The Five Senses: True Innovation in Gaming - 0 views

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    Hoy en día solo se usa tres de los cincos sentidos (vista, oído, tacto) pero que va a pasar con los demás ? (gusto, olfato)
pfiguero

NYU Game Center - 0 views

shared by pfiguero on 25 Feb 11 - Cached
  • The NYU Game Center, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
  • YU Game Center, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curric
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    Un centro de investigación en videojuegos en NY
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    Un centro de estudios en videojuegos en New York University.
pfiguero

Examining the Results of the Smart Grid 2025 Game - IEEE Spectrum - 1 views

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    Un ejemplo de juegos serios (o gamification? no vi los detalles del juego...)
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