Skip to main content

Home/ videogamesUniandes/ Group items tagged government

Rss Feed Group items tagged

Sergio Lopez Palacio

US government officially recognizes video games as art - 1 views

  • US government officially recognizes video games as art
  •  
    Bueno yo se que el tema de arte paso hace mas o menos un siglo, pero de todos modos se que es un tema que nos interesa a todos... El titulo lo dice todo.
federico sarmiento

video games un paso mas cerca a ser llamado arte - 0 views

un arituclo donde se muestra como en estados unidos ya comienzan a aceptar que los videogames son un arte ahora habria que esperar que pasa con el resto del mundo

http:__www.gamespot.com_news_6314344_us-government-recognises-video-games-as-art

started by federico sarmiento on 03 Nov 11 no follow-up yet
pfiguero

Gamasutra - News - Feature: Understanding Your Players Completely - 4 views

  • In Gamasutra's latest feature, a unified model of player types is proposed -- by surveying work done by academics and developers and attempting to synthesize a total picture of why players play. The piece starts with Richard Bartle's four famous Types: - Killers: interfere with the functioning of the game world or the play experience of other players - Achievers: accumulate status tokens by beating the rules-based challenges of the game world - Explorers: discover the systems governing the operation of the game world - Socializers: form relationships with other players by telling stories within the game world
    • Daniel Laverde
       
      Personalmente me considero un achiever, constantemente estoy buscando ganar todos los trofeos posibles para cada juego jeje.
  •  
    Un modelo para comprender el objetivo del jugador en un juego... 
pfiguero

Rich Tax Breaks Bolster Video Game Makers - NYTimes.com - 1 views

  • tax incentives — a collection of deductions, write-offs and credits mostly devised for other industries in other eras — now make video game production one of the most highly subsidized businesses in the United States, says Calvin H. Johnson, who has worked at the Treasury Department and is now a tax professor at the University of Texas at Austin.
  • Because video game makers straddle the lines between software development, the entertainment industry and online retailing, they can combine tax breaks in ways that companies like Netflix and Adobe cannot. Video game developers receive such a rich assortment of incentives that even oil companies have questioned why the government should subsidize such a mature and profitable industry whose main contribution is to create amusing and sometimes antisocial entertainment.
  • For example, Electronic Arts of Redwood City, Calif., shipped more than two million copies of Dead Space 2 in the game’s first week on the market this year. It shows a total of $1.2 billion in global profits the last five years using an accounting method that management says captures its operating profits. But largely because of deferred revenue, deductions for executive stock options and a variety of accounting requirements, the company officially reports a net loss for the period. And the company reports that it paid out $98 million in cash for taxes worldwide in those years.
  •  
    En este artículo del New York Times se nombran diferentes incentivos que durante años han existido en USA para compañías que inviertan en investigación, y cómo las compañías de videojuegos han utilizado estos incentivos en su provecho... Lo ven como injusto, ya que la investigación en juegos no es fácil que sea beneficiosa para la sociedad en general... También nombran que hay incentivos en muchos países... Cuál debería ser nuestra posición?
1 - 5 of 5
Showing 20 items per page