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Steven Isaacs

What is your process? - 6 views

I have my students create a 'mini design document' including the following: - Overall Vision of game (this is kind of the brain dump you refer to) - Storyline - 2 - 3 paragraph storyline written ...

kruthik

CLASH OF CLANS REVIEW - 1 views

I will be reviewing Clash of Clans mobile game created by SUPERCELL. This game is a slow progress build it type of game. This is where is where you slowly work your way up to get better and increas...

review game clash of clans

started by kruthik on 04 Jun 15 no follow-up yet
Steven Isaacs

MinecraftEDU - 2 views

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    MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland. We are working with Mojang AB of Sweden, the creators of Minecraft, to make the game affordable and accessible to schools everywhere. We have also created a suite of tools that make it easy to unlock the power of Minecraft in YOUR classroom.
Jeremy Fields

YoYo Games | Tutorials - 1 views

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    To learn more about the creation of particular types of games a number of tutorials are available on this page. All tutorials have been rewritten for version 8 of Game Maker. They all contain a text document in pdf format, a number of example games, and often additional sprites and sounds.
Steven Isaacs

Inform 7 - 1 views

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    Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.
Steven Isaacs

GDC Vault - Sid Meier: Interesting Decisions - 0 views

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    Long, long ago at a GDC far, far away, I introduced the idea that a useful way of looking at gameplay is as "a series of interesting decisions". This comment has since taken on a life and identity of its own and appears irregularly in theoretical discussions of game play and game design.
jack_armstrong

Best content in video game design and development | Diigo - Groups - 1 views

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    Long, long ago at a GDC far, far away, I introduced the idea that a useful way of looking at gameplay is as "a series of interesting decisions". This comment has since taken on a life and identity of its own and appears irregularly in theoretical discussions of game play and game design.
Filip Bártek

How Animation Can Save You from Programming - 2 views

  • mix of drawing some parts of the animation (like the legs or arms) and pupetting some other parts (like the face).
    • Filip Bártek
       
      I'd expect it to be easier the other way round.
  • If you look at the following bouncing ball, you’ll notice that the ball squeezes when it hits the ground, and stretches when it moves up. In the GIF on the right, the squeeze and stretch of the ball is much more exaggerated. Which animation is more pleasing to you?
    • Filip Bártek
       
      You can achieve the same effect using plain old procedural "math-driven" animation.
  • if you are doing the same scene as frame by frame animation, it gets a bit easier.
    • Filip Bártek
       
      And what if the artist decides to change the path later?
  • ...1 more annotation...
  • This kind of precision is very difficult to achieve simply through scripting.
    • Filip Bártek
       
      I'd agree it is.
Zatun

Prince of Persia + Mario + India = The Legend Of Vraz, Palace Level Gameplay - YouTube - 0 views

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    The highlight of the game is its exquisite hand-painted 2D Graphics in traditional Indian miniature painting style and mesmerizing gameplay that give game enthusiasts an outstanding adventure experience.
Chris Blakeman

Good Sprite Website - 5 views

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    This website is what I use for ANY sprite from a video game. I've been using it for a number years, it is very user-friendly and easy to use. Click the search bar and type in a video game. Any sprites at all relevant should show up. It is VERY useful for finding what you need. There are over 1000 spirte sheets, which is a LOT of sprites.
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    There are a lot of awesome sprites to be used here; this site isn't just for Pokemon sprites! There are many sprites that can be applied to a non-Pokemon game as well.
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    It has lots of video game characters to choose from including tiles and backgrounds
Timmy M.

Top 100 Modern Games - 2 views

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    This website is a list of the top 100 games today.This is valuable because it gives you plenty of ideas of that games you can play. You get also get game ideas for games you make.
Henry Monk

Game Sprite Archives - 0 views

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    There are many sprite sites out there, and many of them have sprites others don't. So, to save you the trouble of googling multiple sites for a specific sprite, I'm posting a THIRD sprite site. I know of a couple more, too. This one is great because they copied the sprites from their favorite videogames. There are many users, all posting sprites!
Steven Isaacs

Twine: A tool for creating interactive fiction - 1 views

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    Twine allows you to design and write interactive fiction / text based adventures. Twine provides a graphic interface that links the parts of your stories together and provides a map that can change based on the organization / reorganization of the elements of your story. The completed story is outputted as a text based adventure that can be shared and played online.
kaitlinhudak

Resources - 3 views

The first resource was from YouTube and explained how to display different sub images. This is used when you have a sprite that is complied with more than one image. If you don't select the subimag...

started by kaitlinhudak on 26 Apr 16 no follow-up yet
andcope1995

Scripts - YoYoGames Wiki - 2 views

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    From YoYoGames Wiki Game Maker Scripts are used in Game Maker to execute code. A Game Maker script is basically a function, capable of taking arguments in, and returning a certain return value. The advantage of scripts over regular pieces of code is that they could be performed more than once, saving file size, memory, and also making the code simpler to read, understand, and edit.
Sebastian Cueva-Caro

Platform Tutorial Using Game Maker Language - 1 views

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    This is a great video that goes over the basics of game maker studio.
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    This video (and channel) deals with making a simple Platform game using the game maker language. You can see how the D&D actions of GM are translated into code, and how much you can manipulate them to do what you want, instead of being limited by the D&D's format. For someone with no previous experience with GM or coding, these videos can be very useful as an intro to what you can do with the software.
Steven Isaacs

Video Game Design - 4 views

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    Download the Overview Package for the Geological Game Design Project Welcome to this online resource for video game design in the classroom. My hope is that my own sharing out of our science-based video game design project will inspire you to consider doing the same for your students, moving them from the role of "player" into the role of "creator."
qwertynaut

Creative Tips for Video Game Designers - 9 views

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    This is a viable resource because it gives you 7 ways to improve every game. It is valuable because I wouldn't want to make a blueprint on paper. I always thought it should be digital. 
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    This site gives you, the creator, some ideas of what the player will most likely feel when they are playing your game. It also encourages you to be creative and try to think out of the box. In general, I think that this website is helpful in a lot of ways. Hope you find it useful too!
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    TUTORIALS My Websites The Telescope Nerd Castlefiction.com Epic-Fantasy.com The Fantasy Blog The Fantasy Guide Medieval Castles Medieval Swords Medieval Weapons The knight Medieval willkalif.com make-video-games.com All Materials, unless otherwise stated are Copyright©2001-2011 Kalif Publishing and StormtheCastle.com For more information or for customer support check out the copyright and information page Hi, Thanks for visiting my website.
Timmy M.

Top 50 game design blogs - 3 views

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    This is a site that list 50 of the best game design blogs out there. This is valuable because you have access to a lot of blogs where you can get ideas and valuable information that could be used to your game. This website list the top 50, and that's good because you know you're probably not going to get a blog that goes off topic talking about tacos and benie babies.
Steven Isaacs

Interactive Fiction: An Introduction - 2 views

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    Blog post by Matt Roberts on the basics of the Interactive Fiction / Text Based Adventure genre of games.
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