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Greg Bechtel

What is your process? - 6 views

started by Greg Bechtel on 10 Mar 12
  • Greg Bechtel
     
    As a Game Design major, I've read up on a lot of resources regarding game design, and it seems to me that the "correct" process for a project is to flesh out everything on paper first (characters, levels, etc). When I wrote creatively, I was always encouraged to do an outline, character sheet, etc, however, I always found my creative flow worked a lot better if I just put pen to paper and brain dumped, then just edited the work.

    For those of you that have actually published (or just finished for that matter) a game project, what is your process? Do you follow the "correct" metric, or do you just start slinging code? Thank you for any input. :)
  • Steven Isaacs
     
    I have my students create a 'mini design document' including the following:

    - Overall Vision of game (this is kind of the brain dump you refer to)

    - Storyline - 2 - 3 paragraph storyline written as a story (not as a description of what the game will be like)

    - Characters - list of playable and nonplayable charachters including enemies, bosses, npcs, etc. I require a description of each character including the attributes of the character

    - Items - list and descriptions of all items in game (obstacles, keys, power ups, coins, etc.)

    - level descriptions - level by level description of the game level environment, what is present in each level, etc.

    - scoring mechanisms - description of scoring (lives, health, score, currency, etc.)

    - winning / losing scenario - description of what is required to win the game (i.e. defeat the final boss and save the princess) or lose the game (lose 3 lives, etc.)

    -game controls - how will the player be controlled in the game (arrow keys, joystick, mouse, etc.)

    Hope that helps. Thanks for posting the question!

    Mr. I

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