As a Game Design major, I've read up on a lot of resources regarding game design, and it seems to me that the "correct" process for a project is to flesh out everything on paper first (characters, levels, etc). When I wrote creatively, I was always encouraged to do an outline, character sheet, etc, however, I always found my creative flow worked a lot better if I just put pen to paper and brain dumped, then just edited the work.
For those of you that have actually published (or just finished for that matter) a game project, what is your process? Do you follow the "correct" metric, or do you just start slinging code? Thank you for any input. :)
I have my students create a 'mini design document' including the following:
- Overall Vision of game (this is kind of the brain dump you refer to)
- Storyline - 2 - 3 paragraph storyline written as a story (not as a description of what the game will be like)
- Characters - list of playable and nonplayable charachters including enemies, bosses, npcs, etc. I require a description of each character including the attributes of the character
- Items - list and descriptions of all items in game (obstacles, keys, power ups, coins, etc.)
- level descriptions - level by level description of the game level environment, what is present in each level, etc.
- winning / losing scenario - description of what is required to win the game (i.e. defeat the final boss and save the princess) or lose the game (lose 3 lives, etc.)
-game controls - how will the player be controlled in the game (arrow keys, joystick, mouse, etc.)
For those of you that have actually published (or just finished for that matter) a game project, what is your process? Do you follow the "correct" metric, or do you just start slinging code? Thank you for any input. :)
- Overall Vision of game (this is kind of the brain dump you refer to)
- Storyline - 2 - 3 paragraph storyline written as a story (not as a description of what the game will be like)
- Characters - list of playable and nonplayable charachters including enemies, bosses, npcs, etc. I require a description of each character including the attributes of the character
- Items - list and descriptions of all items in game (obstacles, keys, power ups, coins, etc.)
- level descriptions - level by level description of the game level environment, what is present in each level, etc.
- scoring mechanisms - description of scoring (lives, health, score, currency, etc.)
- winning / losing scenario - description of what is required to win the game (i.e. defeat the final boss and save the princess) or lose the game (lose 3 lives, etc.)
-game controls - how will the player be controlled in the game (arrow keys, joystick, mouse, etc.)
Hope that helps. Thanks for posting the question!
Mr. I