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William

Researchers Go Global: Preparing the Next Generation of Innovators (EDUCAUSE Review) | ... - 0 views

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    "Big data, while a term that is in common use, is a bit of a misnomer: big data is not simply a matter of size. The notion of big data comprises volume, size, and velocity, and also poses the questions of how to move large data sets around and define a vision that makes sense of them.3"
William

From Gamification to Touch Interfaces: Designing for 21st Century Learners - 0 views

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    Educause Review, Oct. 13,2014 - discussion of gaming in education. Controversy, benefits, real-world examples, imagining CONNECTIONS, etc.
pjbiernacki

JOLT - Journal of Online Learning and Teaching - 1 views

  • The MERLOT Journal of Online Learning and Teaching (JOLT) is a peer-reviewed, open-access, online publication that aims to promote scholarship in the use of the Internet and web-based multimedia resources in higher education. The first issue appeared online in July 2005 and included a number of invited papers from various disciplines. The journal is now published quarterly in March, June, September, and December.
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    Merlot Journal of Online Learning and Teaching (JOLT)
Enoch Hale

The Plague of tl;dr - The Chronicle Review - The Chronicle of Higher Education - 3 views

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    "How much reading do we expect university students to do?"
Yin Wah Kreher

The Human-Technology Intersection: A Framework (EDUCAUSE Review) | EDUCAUSE.edu - 0 views

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    We might ask three key questions:

    What human interactions are most critical for student success?
    How can technology enable better versions of those interactions?
    Where can technology replace people so that human resources can be redirected to accomplish more of those interactions?
Joyce Kincannon

What Makes an Online Instructional Video Compelling? (EDUCAUSE Review) | EDUCAUSE.edu - 0 views

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    "A major affordance of video is the ability to produce multimedia elements and create dynamic learning artifacts. This may be self-evident, yet often instructional videos are produced without much design devoted to sound or imagery. Students repeatedly described the audio/visual elements of video as useful aspects of online course videos. Throughout the interviews, all participants evaluated charts, graphs, photographs, and other visuals relevant to the content area in positive terms. Conversely, a couple of students voiced their dissatisfaction with videos that they did not perceive as a value-add over text (they said videos they viewed did not include useful audio/visuals and that they could have just as easily read a transcript for the same information)."
Meriah Crawford

Kahoot! | Game-based digital learning platform - 1 views

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    Looks like a cool, powerful tool for in-class quizzing and review, designed to facilitate collaboration, competition, and discussion. 
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