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Tom Woodward

Flickr Commons Wandering | Bionic Teaching - 2 views

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    Here's a brief exploration of the Flickr Commons that details some of the interesting things you can find on Flickr. These photos are all Creative Commons licensed.
Tom Woodward

Archivist declares medieval manuscript fragment crowdsourcing project success | Cultura... - 1 views

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    "Now, 369 images, several conference presentations, and more than 67,000 views later, there's evidence that crowdsourcing can work with even the most archaic of subjects. Twenty-eight individuals (from amateur enthusiasts to established scholars) contributed to the project by providing input via comments on the Flickr page. A number of other individuals assisted through emails or phone calls. Thus far, 94 of the 116 identifiable fragments have been identified, and nearly 57 percent of those were identified through crowdsourcing (by date, region, or the text itself). "
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    "Now, 369 images, several conference presentations, and more than 67,000 views later, there's evidence that crowdsourcing can work with even the most archaic of subjects. Twenty-eight individuals (from amateur enthusiasts to established scholars) contributed to the project by providing input via comments on the Flickr page. A number of other individuals assisted through emails or phone calls. Thus far, 94 of the 116 identifiable fragments have been identified, and nearly 57 percent of those were identified through crowdsourcing (by date, region, or the text itself). "
Tom Woodward

Flickr: Creative Commons - 0 views

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    Flickr's creative commons search interface. Lots of photographs, some videos.
Tom Woodward

Five years, building a culture, and handing it off. - Laughing Meme - 0 views

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    I/we need to consider this with our team and education more broadly. "Theory 1: Nothing we "know" about software development should be assumed to be true. Most of our tools, our mental models, and our practices are remnants of an era (possibly fictional) where software was written by solo practitioners, but modern software is a team sport. Theory 2: Technology is the product of the culture that builds it. Great technology is the product of a great culture. Culture gives us the ability to act in a loosely coupled way; it allows us to pursue a diversity of tactics. Uncertainty is the mind-killer and culture creates certainty in the face of the yawning shapeless void of possible solutions that is software engineering. Culture is what you do, not what you say. It starts at the top. It affects everything. You have a choice about the culture you promote, not about the culture you have. Theory 3: Software development should be thought of as a cycle of continual learning and improvement rather a progression from start to finish, or a search for correctness. If you aren't shipping, you aren't learning. If it slows down shipping, it probably isn't worth it. Maturity is knowing when to make the trade off and when not to. I had some experience with this at Flickr, and I wanted to see how far you could scale it. My private bet was that we'd make it to 50 engineers before things broke down. Theory 4: You build a culture of learning by optimizing globally not locally. Your improvement, over time, as a team, with shared tools, practices and beliefs is more important than individual pockets of brilliance. And more satisfying. Theory 5: If you want to build for the long term, the only guarantee is change. Invest in your people and your ability to ask questions, not your current answers. Your current answers are wrong, or they will be soon. "
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