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Conquest of the Realm - O'Neill Middle School - 0 views

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    Literature game - Follett award winner Webinar - Oct. 6, 2016
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Pokemon Go: How Can We Use It and What Can We Learn? | daveburgess.com - 0 views

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    "Explore Like a Pirate"
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A Media Specialist's Guide to the Internet (blog) - 0 views

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    An Opportunity to Teach Students About Plagiarism and Paraphrasing
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What is Gamification? A Few Ideas. - 0 views

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    Elements of a game -- video
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Robots in the Classroom: What Are They Good For? - MindShift - 1 views

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    Use of robots for real world application of math and science concepts, to increase engagement and to involve girls
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Rock the Code - WEMTA 2016 - Google Slides - 0 views

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    Velvet Holmes' WEMTA Presentation Includes stats, myths about coding, and what students learn from coding
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Facebook Commits $15 Million to Code.org to Diversify Computer Science Education -- THE... - 0 views

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    STEM: Facebook is pledging $15 million over the next five years to Code.org to enable the nonprofit to expand access to computer science education, in an effort to improve diversity in the technology industry. The news comes after Facebook released a report on the diversity of its own employees earlier today.
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OER and you. The curation mandate - @joycevalenza NeverEndingSearch - 0 views

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    At the #GoOpen Exchange on Friday, everyone was talking about OER and the need to curate. The Twiter feed shows the buzz around the trending event and it shows school librarians were at the table. As the initiative moves forward, it is critical for us to choose to be at the head of this particular table.
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