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Creative Writing - 1 views

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    Read Write Think pretty cool and neat apps for creative writing.
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YouTube - ipad day 3.5 - 0 views

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    ipad pilot in Pre-K by fellow ADE Reece Lennon. 3 yo teaching a 3yo teaching her teacher.
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Welcome to the iPod & iPad User Group Wiki - 0 views

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    We welcome you to our wiki and blog for supporting iPod & iPad devices in education. Great info on set up and large deployments
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The Apple iPad in Education Workshop & Course | John Larkin - 1 views

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    John Larkin's comprehensive iPad site. A wealth of info.
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Search What's Near You In Singapore | nearby.sg - 0 views

shared by Katie Day on 21 Aug 11 - Cached
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    enter an address, then choose what you're looking for, e.g., restaurants, shops, bars, etc.
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Check out this cool & useful mouse pointer | Technology Bits Bytes & Nibbles - 1 views

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    "I demonstrate how to do things in class and this little mouse locator really helps my students find where I am asking them to look on the screen. It is called Mouse Locator by 2 Point 5 Fish.  Of course it is FREE."
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Pigs, Gourds, and Wikis: Audio and Video in EPUB - New Straight to the Point Miniguide #2 - 0 views

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    A guide for coding audio and video into ePub books like when using the Book Creator app.
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Free iPhone & iOS Development Video Courses from Stanford University - 0 views

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    Stanford course for iOS developers
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The Best Children's Books on the iPad - NYTimes.com - 0 views

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    Warren Buckleitner's selection
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Children benefit from the right sort of screen time - life - 26 March 2014 - New Scientist - 2 views

    • David Caleb
       
      Great quote - no effect on those that played video games.
  • When you separate the different types of screen out, the effects start to vary.
  • "It doesn't say anything about what you're using that time for."
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  • For instance, a recent longitudinal study of 11,000 British children found that those who watched TV for 3 hours or more a day at age 5 had a small increase in behavioural problems two years later compared with those who watched for under an hour. But they found no effects at all for those who played computer games.
  • Passively watching TV is not the same as learning to read on a touchscreen, which is not the same as killing monsters on a console
  • First of all, lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless,"
  • "The best research suggests that the content children view is the best predictor of cognitive effects,"
  • But they found no effects at all for those who played computer games.
  • "Children will learn from what they watch, whether that means learning letters and numbers, slapstick humour or aggressive behaviour,
  • The study found that all the children enjoy reading more when they look at stories using books and a touchscreen compared to just books.
  • children who watch age-appropriate, educational TV programmes often do better on tests of school readiness.
  • rise in BMI
  • hard to tease apart whether screen time actually causes the effects or whether they are linked in some other way
  • "It is impossible to determine with certainty that TV is causing obesity, and it is likely that other factors are involved in the complex problem of childhood obesity,
  • Her own studies have shown that children who struggle to learn using books often made more progress with iPads.
  • research in schools also found that iPads made children more cooperative and helped quieter kids to speak up
  • children receive immediate feedback
  • But they found no effects at all for those who played computer games
  • What is becoming clear is that it's not the technologies themselves we should be worried out but how they are used and how people interact with them
  • A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research, says Flewitt.
  • Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.
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Digital media can enhance family life, says LSE study - 1 views

  • engaging in digital media activities together such as watching films, playing video games and keeping in touch via calls and messaging apps brings families together rather than dividing them
  • rather than displacing established ways of interacting, playing and communicating – digital media sit alongside them
  • the report’s authors highlighted parents’ concerns about “screen time”, which is a source of conflict in homes, though sleep and behaviour cause more disagreement. They also flag up a lack of support for parents who may face particular challenges regarding their child or family’s digital media use. Whereas on other issues they might turn to their own parents for advice, the digital generation gap means they are unlikely to be able to help
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  • traditional, shared activities persist in families, alongside newer digital activities
  • Rather than worrying about the overall amount of screen time children get, it might be better to support parents, many of whom are digital natives themselves, in deciding whether, when and why particular digital activities help or harm their child, and what to do about it
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