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Contents contributed and discussions participated by Sean McHugh

Sean McHugh

Ten Surprising Truths about Video Games and Learning | MindShift - 1 views

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    Ten Surprising Truths about Video Games and Learning What we'd assumed about the importance of brain functions - following rules and logic and calculating - are no longer relevant. There's been a revolution in the learning sciences and the new theories say that human beings learn from experiences - that our brains can store every experience we've had, and that's what informs our learning process. Following that logic, he says, the best kind of learning comes as a result of well-designed experiences. Gee, who spoke at the Learning and the Brain Conference last week, used this theory to launch into research-validated reasons why video games are good for learning. Here are 10 truths, according to Gee."
Sean McHugh

Sustainable Perspectives on Video Games: Andy Robertson at TEDxExeter - YouTube - 0 views

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    Andy Robertson presents his call for a new "Priesthood of Player-Critics" who nurture fresh perspectives on videogames that enable more people to benefit from their emergent ways of telling stories about being human.
Sean McHugh

Extra Credits: Game Addiction (part 1) - YouTube - 0 views

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    "Game Addiction" Two parts, but IMHO the first part is the part you MUST watch.
Sean McHugh

Daphne Bavelier: Your brain on video games - YouTube - 0 views

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    "Daphne Bavelier: Your brain on video games" How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask.
Sean McHugh

Digital Literacy Dover: Video Games & Violence... - 0 views

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    A DLC blog post sumarrsing the content of 'The Parliamentary Office of Science and Technology (POST)' report on video game violence in the UK. A document reviewing official government recommendations to improve children's digital and video game safety.
Sean McHugh

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia - 0 views

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    A Neurologist Makes the Case for the Video Game Model as a Learning Tool The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product. The fuel for this process is the pleasure experience related to the release of dopamine.
Sean McHugh

My Son, The Dragon Slayer: The Risks And Rewards Of Growing Up Gaming | WBUR - 0 views

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    "What are video games doing? If you have an age-appropriate game that's not too easy or too hard, a video game is teaching a child how to cope with failure, deal with frustration, delay gratification, and often doing it in a social context, where they're learning to negotiate with their friends, working as a team, or 'OK, I beat you, you beat me, how do I handle all of these things?' "
Sean McHugh

A few minutes of perfection! - YouTube - 6 views

shared by Sean McHugh on 26 Feb 13 - No Cached
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    The UWCSEA ethos doesn't come much clearer than this... 
Sean McHugh

Scottish Water Education - 0 views

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    Better than ever with great lesson activities as well ...We've been using it for a few years, but it's still going and it's better than ever! Games, lesson activities, and research info.
Sean McHugh

LearnZillion - 2 views

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    LearnZillion is a great Maths website that has video lessons for pretty much anything you might want to teach.  You can use them to get ideas for your lessons or you can show them to your class as well. You can sign in using your school GApps account.
Sean McHugh

How Might Video Games Be Good for Us? - 0 views

  • What is it about games that is transcendent? Perhaps it’s the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
  • There is something transcendent about playing games that lifts us up and out of the tedium and pain of everyday life.
  • When we ask “Are games good for us?” we should take more seriously the idea that games helps us feel better, in the moment, and that this is important work. Reducing the time we spend experiencing negative emotions and increasing the time we spend experiencing positive emotions is a fundamental good in and of itself. Even if games don’t change anything else in our lives, the power to change how we feel in the moment is a very good thing indeed.
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  • Parents who spend more time playing games with their kids have better relationships with them
  • improve children’s ability to manage difficult emotions
  • Children who spend more time playing videogames score higher on tests of creativity.
  • Gamers of all ages perform better than non-gamers on tests of attention, speed, accuracy, and multi-tasking.
  • Scientists have found a wide variety of cognitive, emotional and social benefits to gaming
  • Is gameplay good for us?
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    Based on research not just opinion. What is it about games that is transcendent? Perhaps it's the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
Sean McHugh

MindShift - 0 views

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    Awesome source of edtech news and articles curated for us by Tina Barseghian
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