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zella said purple: grab an iPad, hit Pause, then Draw: a 4-year-old IN ACTION - 1 views

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    interesting blog post from an early childhood perspective - also interesting reply to the blog post at the bottom of the page
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Animated Tutorials: General Biology - 1 views

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    Summary via The Scout Report (April 2012): "The Sumanas Corporation was created in 1994 to help design accurate and interesting products for higher education. Along on the way, they have seen fit to create a range of complementary online animations for students and teachers interested in biology. On this page, visitors will find 37 helpful animations that cover a range of topics. The first two on the site address meiosis and mitosis and they are a good place to start for any student of general biology. Each one of the animations includes audio narration, along with a step-by-step tutorial and a short quiz. Other favorites here include "The Scientific Method" and "Simple Stimuli Trigger Fixed Behaviors" Overall, the site is well-designed and it may pique the curiosity of those who haven't thought much about biology in some time. [KMG]"
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Comic Creation in the Classroom « Fishing For EdTech - 1 views

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    I have written several posts before on the importance of making presentation meaningful and interesting. Not just creating a PowerPoint because it's the easiest tool for you to create a visual representation of your content. Comic books are what I consider to be attention grabbers. After bringing out several samples, you now have the student's attention. It's what you do with that attention that really matters. For this post I thought I would share some great web 2.0 tools that allow you and your students to make comic books. I urge you to make these assignments interesting, and relevant. Make sure that they are strongly tied to important curriculum standards and benchmarks. Just because the form of presentation and activity creation is "fun" does not mean that the substance in the curriculum is not important.
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Deflated | Intrepid Teacher - 1 views

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    Interesting blog post from Jabiz Raisdana - do your reporting methods match our teaching methods and do the 21c learning tools we are using and expecting the students to use fit into the 'old' style report cards. Interesting things to think about
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Urban Dwelling Mammals | Intrepid Teacher - 0 views

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    A blogpost from Jabiz Raisdana about whether or not students should unplug or disconnect from tech use. Very interesting perspectives, and a huge lot of comments, which all bring up interesting points
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Let's Ban Bans in The Classroom | DMLcentral - 0 views

  • I’ve yet to read an earnest blog post calling for a ban on pencils in the classroom — but rather portable electronics, most notably the laptop.
    • Sean McHugh
       
      Especially the tedious, laborious stultifying mode of lecturing that is so pervasive in FE.
  • but then one wonders why the shoddy outcomes of the lecture format are worth defending.
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  • Shirky almost completely ignores pedagogy in this article. While this paragraph addresses learning and course structure, he doesn’t address or attempt to justify the learning modes that banning laptops is meant to protect. The assumption of his argument is that the classroom is a place where mostly lectures (and some discussions) happen. I do not doubt that portable electronics provide unique challenges to lecturing; but is this narrow definition of the classroom — a place where an instructor delivers knowledge to students who must pay attention — one we should be defending from these increasingly ubiquitous technologies?
  • Yet, what goes unremarked on in the study is how abysmally all of the students did on the comprehension tests.
  • Students didn’t start being distracted in class with the introduction of laptops, so instructors are better off addressing the root problem: making their courses engaging and interesting.
  • why must we ask the 21st century to wait outside our classes? Is it just to protect the lecture? We know what a classroom designed around lectures, notes, and quizzes can do, and it is not impressive.
  • Perhaps by embracing the new forms and structures of communication enabled by laptops and other portable electronics we might discover new classroom practices that enable new and better learning outcomes.
  • what is the value of pedagogies like lecturing? What is the value of attention-structuring activities like note-taking?
  • I’m not for banning lectures, either. What I am for is pedagogies that are nimble and responsive to a range of needs and outcomes for both instructor and student. The lecture has its place. Asking students to close their laptops has its place. But, failing to explore new possibilities for education prompted by emerging technologies does not serve the interests of either group.
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    Great Article via Ali F. The lecture has its place. Asking students to close their laptops has its place. But, failing to explore new possibilities for education prompted by emerging technologies does not serve the interests of either group.
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Open University research explodes myth of 'digital native' - 0 views

  • here are clear differences between older people and younger in their use of technology, there’s no evidence of a clear break between two separate populations.
  • So Prensky was right the first time – there really is digital native generation? No, certainly not – and that’s what’s important about this study. It shows that while those differences exist, they are not lined up on each side of any kind of well-defined discontinuity. The change is gradual, age group to age group. The researchers regard their results as confirming those who have doubted the existence of a coherent ‘net generation’. “We found no evidence for any discontinuity in technology use around the age of 30 as would be predicted by the Net Generation and Digital Natives hypothesis," says the report. What the reseachers do find interesting and worthy of further study is the correlation – which is independent of age -- between attitudes to technology and approaches to studying. In short, students who more readily use technology for their studies are more likely than others to be deeply engaged with their work. “Those students who had more positive attitudes to technology were more likely to adopt a deep approach to studying, more likely to adopt a strategic approach to studying and less likely to adopt a surface approach to studying.”
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    So Prensky was right the first time - there really is digital native generation? No, certainly not - and that's what's important about this study. It shows that while those differences exist, they are not lined up on each side of any kind of well-defined discontinuity. The change is gradual, age group to age group. The researchers regard their results as confirming those who have doubted the existence of a coherent 'net generation'. "We found no evidence for any discontinuity in technology use around the age of 30 as would be predicted by the Net Generation and Digital Natives hypothesis," says the report. What the reseachers do find interesting and worthy of further study is the correlation - which is independent of age -- between attitudes to technology and approaches to studying. In short, students who more readily use technology for their studies are more likely than others to be deeply engaged with their work. "Those students who had more positive attitudes to technology were more likely to adopt a deep approach to studying, more likely to adopt a strategic approach to studying and less likely to adopt a surface approach to studying."
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Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
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The Overselling of Ed Tech - Alfie Kohn - 0 views

  • the rationale that I find most disturbing — despite, or perhaps because of, the fact that it’s rarely made explicit — is the idea that technology will increase our efficiency . . . at teaching the same way that children have been taught for a very long time
  • We can’t answer the question “Is tech useful in schools?” until we’ve grappled with a deeper question: “What kinds of learning should be taking place in those schools?” If we favor an approach by which students actively construct meaning, an interactive process that involves a deep understanding of ideas and emerges from the interests and questions of the learners themselves, well, then we’d be open to the kinds of technology that truly support this kind of inquiry. Show me something that helps kids create, design, produce, construct — and I’m on board. Show me something that helps them make things collaboratively (rather than just on their own), and I’m even more interested
  • these are examples of how technology may make the process a bit more efficient or less dreary but does nothing to challenge the outdated pedagogy. To the contrary: These are shiny things that distract us from rethinking our approach to learning and reassure us that we’re already being innovative
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  • The first involves adjusting the difficulty level of prefabricated skills-based exercises based on students’ test scores, and it requires the purchase of software. The second involves working with each student to create projects of intellectual discovery that reflect his or her unique needs and interests, and it requires the presence of a caring teacher who knows each child well
    • Sean McHugh
       
      Yeah, so?
  • even if ed tech were adopted as thoughtfully as its proponents claim, we’re still left with deep reasons to be concerned about the outmoded model of teaching that it helps to preserve — or at least fails to help us move beyond
  • teachers are far more likely to use tech to make their own jobs easier and to supplement traditional instructional strategies than to put students in control of their own learning
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interesting infographic on the increase in multi-tasking - 1 views

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    interesting info graphic on the increase in multi-tasking in teenagers over the years and effects on brain activity http://t.co/kyAaq7Nb
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32 Interesting Ways to use an iPod Touch in the... - "Google Docs" - 0 views

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    32 interesting ways to use iPods in the classroom
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Interesting Ways | Tom Barrett | edte.ch - 1 views

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    list of the Google Docs which Tom Barrett has set up for people to add "interesting ways to" ..... [fil in the blank], e.g., use web conferencing in class, use wallwisher in class, use audio in the classroom....
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Education | Human Rights Watch - 0 views

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    Human Rights Watch. Lots of good info here for kids interested in Human Rights issues for exhibition
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    Human Rights Watch. Lots of good info here for kids interested in Human Rights issues for exhibition
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Presentation Link - App for interactive presentations on the iPad for iPad on the iTune... - 0 views

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    This looks really interesting for non-linear presentations.
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    Really interesting presentation app for ipad.
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Cytokinesis: Animal Versus Plant Cells - Free Video Lessons - Biology 101: Intro to Bio... - 0 views

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    A detailed animation explaining the needs and differences between cytokinesis in animals and plant cells. Beyond what we need, but interesting and visual.
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Twitter And Facebook Might Soon Replace Traditional Teacher Professional Development - 0 views

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    Social Media for PD - interesting article.
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Play, Stress, and the Learning Brain - Dana Foundation - 0 views

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    Editor's note: An extraordinary number of species-from squid to lizards to humans-engage in play. But why? In this article, adapted from Dr. Sam Wang and Dr. Sandra Aamodt's book Welcome to Your Child's Brain: How the Mind Grows from Conception to College (Bloomsbury USA, 2011; OneWorld Publications, 2011), the authors explore how play enhances brain development in children. As Wang and Aamodt describe, play activates the brain's reward circuitry but not negative stress responses, which can facilitate attention and action. Through play, children practice social interaction and build skills and interests to draw upon in the years to come.
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Really? It's My Job To Teach Technology? | The Thinking Stick - 1 views

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    Interesting blog post from Jeff Utecht
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20 Fascinating Facts We Learned From Reddit in 2012 - 0 views

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    lots of interesting discussion points...could be used for writing prompts
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5 Excellent Presentation Apps for Teachers - 2 views

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    I would like to try Corkulous and Sadun's Whiteboard, both look very interesting - and can maybe be used with our IWBs...
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