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Stefan Wobben

Redesigning Craigslist With Focus On Usability - 0 views

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    In this article, we'll take a detailed look at the design, layout and usability of Craigslist and point out some areas where we feel change and improvement are possible. This is only one opinion of what could be done to improve the site. Our goal is to demonstrate the process of evaluating a website in certain areas and determining specific improvements that can be made. Hopefully this will help other designers who are attempting to evaluate websites of their own or of clients.
Stefan Wobben

Web design trumps graphic design at Jakob Nielsen's UseIt.com - 0 views

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    Although some graphic designers claim they hate UseIt, ordinary users tend to like it. We usually want sites to be usable, and we get frustrated when they're not, even if we don't really know what's wrong with them. Nielsen helps us to understand the problems, and that they're not necessarily our fault.
Stefan Wobben

The danger of usability evaluation - uselog.com | the product usability weblog - 0 views

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    Current practice in Human Computer Interaction as encouraged by educational institutes, academic review processes, and institutions with usability groups advocate usability evaluation as a critical part of every design process. This is for good reason: usability evaluation has a significant role to play when conditions warrant it. Yet evaluation can be ineffective and even harmful if naively done 'by rule' rather than 'by thought'. If done during early stage design, it can mute creative ideas that do not conform to current interface norms. If done to test radical innovations, the many interface issues that would likely arise from an immature technology can quash what could have been an inspired vision
Stefan Wobben

Corporate Information - Google User Experience - 0 views

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    The Google User Experience team aims to create designs that are useful, fast, simple, engaging, innovative, universal, profitable, beautiful, trustworthy, and personable. Achieving a harmonious balance of these ten principles is a constant challenge. A product that gets the balance right is "Googley" - and will satisfy and delight people all over the world.
Alexander Kroon

Differentiating Your Design: A Visual Approach to Competitive Reviews :: UXmatters - 0 views

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    ve reviews I've outline
Stefan Wobben

Ideas Aren't Cheap: Promoting the Serious Business of Play - ABC News - 0 views

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    Design a pipeline system where the best ideas rise quickly to the top and form the burnt sugar crust your team is going to crack through. You want to taste the sweet stuff underneath. So be ruthless! Let all of the other ideas-even the decent ones-fall away. Be flexible and take comfort: what might seem as wasted energy goes right back into your system as learned experience and improves the new ideas piping in.
Stefan Wobben

Catering To Car Buyers' Desires - 0 views

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    how can you be sure that the car you order will live up to your expectations? European and Asian researchers are using immersive virtual reality and emotional design to offer a solution.
Stefan Wobben

Good Usability » What difference does colour make? - 0 views

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    Many organisations limit the success of their websites, purely because their branding guidelines do not provide enough colours for designers to utilise
Stefan Wobben

YouTube Blog: Inside User Research at YouTube - 0 views

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    So what exactly is user research like at YouTube? Sometimes it means letting users design their ideal experience. For example, last year we used a method called FIDO (first utilized by Fidelity Investments) where we cut out different elements of various video sites, stuck them on magnets, and had users arrange their ideal organization of the elements (see below for an example). Other times we use a more standard research method called a usability study, which entails seeing whether a user can or can't complete certain standard site tasks in a usability lab.
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    So what exactly is user research like at YouTube? Sometimes it means letting users design their ideal experience. For example, last year we used a method called FIDO (first utilized by Fidelity Investments) where we cut out different elements of various video sites, stuck them on magnets, and had users arrange their ideal organization of the elements (see below for an example). Other times we use a more standard research method called a usability study, which entails seeing whether a user can or can't complete certain standard site tasks in a usability lab.
Stefan Wobben

Putting Everyday Products to the Test -- Human-Factors Engineers Focus on User-Friendli... - 0 views

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    Human-factors engineers -- whose training includes psychology -- specialize in testing products for usability, for example checking whether a copying machine's legs get in the way, or measuring how much force it takes to open a coffee canister. The engineers can then suggest design changes, which benefit all users but especially those with disabilities or conditions such as arthritis.
Stefan Wobben

The Experience Cycle - 0 views

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    n this article, we contrast the "sales cycle" and related models with the "experience cycle" model. The sales cycle model is a traditional tool in business. The sales cycle frames the producer-customer relationship from the producer's point of view and aims to funnel potential customers to a transaction. The experience cycle is a new tool, synthesizing and giving form to a broader, more holistic approach being taken by growing numbers of designers, brand experts, and marketers. The experience cycle frames the producer-customer relationship from the customer's point of view and aims to move well beyond a single transaction to establish a relationship between producer and customer and foster an on-going conversation.
Stefan Wobben

The BBC's Fifteen Web Principles (Tomski.com - Tom Loosemore's Blog) - 0 views

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    1. Build web products that meet audience needs\n2. The very best websites do one thing really, really well\n3. Do not attempt to do everything yourselves\n4. Fall forward, fast\n5. Treat the entire web as a creative canvas\n6. The web is a conversation\n7. Any website is only as good as its worst page\n8. Make sure all your content can be linked to, forever\n9. Remember your granny won't ever use "Second Life"\n10. Maximise routes to content\n11. Consistent design and navigation needn't mean one-size-fits-all\n12. Accessibility is not an optional extra\n13. Let people paste your content on the walls of their virtual homes\n14. Link to discussions on the web, don't host them\n15. Personalisation should be unobtrusive, elegant and transparent
Stefan Wobben

How Much Can You Learn in 73 Minutes of User Research? - uselog.com | the product usabi... - 0 views

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    Of course, a part from taking the pictures the analysis and annotation might have taken some time, but you'll manage doing that within one day. I think his report is a great example that even an unexperienced 'user researcher' can produce a wealth of design information in a limited amount of time, given the fact that he or she is in the right place at the right time.
Yan Badola

FINALLY this is HOW the NEXT generation of Websites will be. - 0 views

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    Identify the gaps on your website with easy to understand Website Design, Branding, Targeting & Positioning Examples from AftertheNet. Will facilitate your business decisions for your website
Alexander Kroon

Design and innovation management management - Guiding principles of ... - 0 views

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    Morpholigical chart
Stefan Wobben

Every Touch Point Matters: Optimizing the Thank You Page - 0 views

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    Thank you pages typically don't receive much design or marketing attention. After all, by the time a site visitor sees a Thank You page the chase is over, right? The visitor purchased a widget, filled out the signup form, or downloaded a white paper - in other words, the web site has won, and another conversion stat has been chalked up in the company's analytics package. Success! Check out our positive ROI!
Stefan Wobben

Think Eye Tracking Usability Testing » Blog Archive » Why task is important i... - 0 views

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    when designing eye tracking research be careful what task you give to the participants, and when drawing conclusions from eye tracking outputs be aware of the task given. It is not easy to control your eyes, but it is actually fairly easy to control what people look at during an eye tracking exercise simply by giving particular tasks. That said, you need to be careful that the outputs are not a result of inappropriate tasks.
Stefan Wobben

Nieuwe bookingtool KLM moet conversie verhogen - 0 views

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    Ketel benadrukt het belang om in het hele proces de gebruiker te horen: "Tijdens het proces hebben we momenten ingebouwd, waarbij we de gebruiker betrokken bij het ontwerp en om verbeteringen vroegen. Dat is zo'n 12 keer gebeurd in 2 jaar tijd." Bij de start is een propositietest uitgevoerd en zijn gebruikers op Schiphol in de businesslounge gesproken. Daarna volgde het design, het interactieve ontwerp. Elke keer werd er getest en werd alles bijgesteld.
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