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Mathieu Plourde

Google Classroom now lets anyone school anyone else | TechCrunch - 0 views

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    "This means anyone can create and organize a class on the platform, which allows educators to set up and manage course, including both in person and online remote education courses. Classroom is available across platforms, since it's web-based, and it's pretty easy to get set up and started with, so this should be a big boon for private educational organizations, independent skills coaches, hobby instructors and many more."
Mathieu Plourde

https://www.insidehighered.com/digital-learning/article/2017/06/14/experts-weigh-studys-questions-about-which-students-benefit-most - 0 views

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    "A study released last week found that students who start college less well-prepared can struggle in online courses, and that in-person courses would be better for them academically. "
Mathieu Plourde

We're not teaching the web correctly - 0 views

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    "An adequate education in web literacy would provide a framework for understanding the internet. It's not just about learning to type or to use a computer or smartphone, nor is it about mastering a programming language like JavaScript. It's about the gulf in between. Web literacy requires understanding the difference between a web browser, a search engine, or an app, and being able to leverage each. It's about knowing how to evaluate online content, and knowing how to differentiate between the credible and the dishonest. It's about the ability to thwart phishing attempts, to craft strong passwords, and to control how personal data is collected and used."
Pat Sine

What Can 135 Million Video Gamers Add to Our Collective IQ? | MindShift - 2 views

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    "An estimated 135 million people play video games, spending three billion hours a week glued to a screen. But that's not necessarily bad news. In fact, playing video games may be part of an evolutionary leap forward, according to Howard Rheingold, educator and author of the book Net Smart: How to Thrive Online. Rather than characterizing them as hapless drones wasting time, Rheingold's book contends that this massive population of gamers is part of a growing group of "supercollaborators," as described by Jane McGonigal, director of game research and development at the Institute for the Future, who's interviewed in the book."
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    This is true for digital natives...my grandson is always on- line playing games with people he has never seen in person. I am not quite there yet! I still like to make eye contact -:)
Pat Sine

MOOCS: The new higher education? |e-Literate - 0 views

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    Is a "personal brand" in social media much different from a old fashion portfolio, i.e art, model, teacher, etc. except it is digital, more creative and fluid?
Mathieu Plourde

Ripping out my soul for your entertainment... examining my first year of blogging. - 0 views

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    "Instead of the parade you anticipated, you get the gift of FINALLY grasping the idiocy of your undertaking. You finally understand that there are roughly one billion other blogs.  And that the chances of yours being special is so microscopic as to be nonexistent. So now you have two choices: 1. You can accept defeat and go spend time with your family. 2. You can commit yourself to self-delusion. Lucky for me, I've been training in self-delusion all my life."
Mathieu Plourde

Personal Knowledge Mastery - 0 views

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    "PKM is a set of processes, individually constructed, to help each of us make sense of our world and work more effectively. PKM means taking control of your professional development, and staying connected in the network era, whether you an employee, self-employed, or between jobs."
Mathieu Plourde

Learning To Learn: Why should I blog while learning? - 1 views

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    "I am trying to answer this question that Learning Program Designers ask me, when I propose that we can include blogging as an activity for learners in their program design: 'Why should we invest time in convincing a learner to blog?'."
Mathieu Plourde

Fishtree - 0 views

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    "Transform the learning experience by engaging your students, aligning content and resources to competencies and help students stay on track for graduation and entering the workforce."
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