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Pat Sine

What Can 135 Million Video Gamers Add to Our Collective IQ? | MindShift - 2 views

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    "An estimated 135 million people play video games, spending three billion hours a week glued to a screen. But that's not necessarily bad news. In fact, playing video games may be part of an evolutionary leap forward, according to Howard Rheingold, educator and author of the book Net Smart: How to Thrive Online. Rather than characterizing them as hapless drones wasting time, Rheingold's book contends that this massive population of gamers is part of a growing group of "supercollaborators," as described by Jane McGonigal, director of game research and development at the Institute for the Future, who's interviewed in the book."
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    This is true for digital natives...my grandson is always on- line playing games with people he has never seen in person. I am not quite there yet! I still like to make eye contact -:)
Mathieu Plourde

Jane McGonigal: Gaming can make a better world - 0 views

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    "Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
Mathieu Plourde

A Scheduling Conflict: Hootsuite vs. Buffer - 0 views

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    "Hootsuite or Buffer? Buffer or Hootsuite? The question floats around social media circles and comes up time and time again. For me, it's like asking a gamer which is better, an Xbox 360 or a PlayStation 3? Each has its own traits and features, some people will align more with one or the other."
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