01_1114.doc - 0 views
The Extended Argument for Openness in Education: Introduction to Openness in Education - 0 views
-
three principal influences of openness on education: open educational resources, open access, and open teaching.
-
Many struggle to understand why there are those who would take the time and effort to craft educational materials only to give them away without capturing any monetary value from their work.
-
Education Is Sharing Education is, first and foremost, an enterprise of sharing. In fact, sharing is the sole means by which education is effected. If an instructor is not sharing what he or she knows with students, there is no education happening.
- ...8 more annotations...
The pedagogy of the Massive Open Online Course (MOOC): the UK view - 0 views
The Case for a Campus Makerspace - 0 views
-
And so I ask, what would it look like to have "making across the curriculum"? The opportunities for hands-on learning are so few in modern-day education. Few and getting fewer. Our education system has forgotten -- or ignored, perhaps is a better word -- John Dewey and his argument that we "learn by doing." At the K-12 level, woodshop, metal shop, sewing, cooking, art, heck even science labs -- they're going away to save money and to make more time in the school year for "college prep" and for standardized testing.
-
Learn by doing. Learn by making. Not learn by clicking. Makerspaces give students -- all students -- an opportunity for hands-on experimentation, prototyping. problem-solving, and design-thinking.
-
By letting students make -- whether they're digital artifacts or physical artifacts -- we can support them in gaining these critical skills. By making a pinball machine for a physics class, for example. Making paper or binding a book for a literature class. Building an app for a political science class. 3D modeling for an archeology class. 3D printing for a nursing class. Blacksmithing for history class. The possibilities for projects are endless. And the costs for creating makerspaces needn't be that high.
- ...4 more annotations...
Flexible Pedagogies: technology-enhanced learning - 1 views
-
"This report has been developed as part of our research project Flexible Pedagogies: preparing for the future. Technology-enhanced learning is one of five main focus strands embedded within the theme of flexible learning. It offers a summary and analysis of the current state of play, as well as recommendations for developing robust and appropriate flexible pedagogies with a view to influencing policy, future thinking and change within the rapidly-shifting landscape of learning and teaching in HE."
Badges - oldsmooc - 0 views
MIT stats and information - 1 views
How To Play - Urgent Evoke - 2 views
Learning Objects: Resources For Distance Education Worldwide | Downes | The Internation... - 0 views
-
the world does not need thousands of similar descriptions of sine wave functions available online. Rather, what the world needs is one, or maybe a dozen at most, descriptions of sine wave functions available online
-
Even if only one such piece of educational content were created, it could be accessed by each of the thousands of educational institutions teaching the same material. Moreover, educational content is not inexpensive to produce. Even a plain webpage, authored by a mathematics professor, can cost hundreds of dollars. Include graphics and a little animation and the price is double. Add an interactive exercise and the price is quadrupled.
-
Educators attempting to use Merlot’s resources, though, will still experience frustration. While the topic hierarchy is more detailed than SchoolNet’s, and although much more focused resources are listed, educators must still spend quite a bit of time browsing for materials. Moreover, there appears to be no resource metadata and the search mechanism provided on the Merlot site is no better than standard web search engines.
- ...26 more annotations...
-
"This article discusses the topic of learning objects in three parts. First, it identifies a need for learning objects and describes their essential components based on this need. Second, drawing on concepts from recent developments in computer science, it describes learning objects from a theoretical perspective. Finally, it describes learning objects in practice, first as they are created or generated by content authors, and second, as they are displayed or used by students and other client groups."
A pedagogy of abundance - Open Research Online - 0 views
-
"he digitisation of content combined with a global network for delivery and an open system for sharing has seen radical changes in many industries. The economic model which has underpinned many content based industries has been based on an assumption of scarcity. With a digital, open, networked approach we are witnessing a shift to abundance of content, and subsequently new economic models are being developed which have this as an assumption. In this article the role of scarcity in developing higher education practice and pedagogy is explored. The shift to abundant content has as profound implications for education as it has for content industries. The possible contenders for a 'pedagogy of abundance' are examined and the necessary requirements for such a pedagogy outlined."
Top-Ten IT Issues, 2014: Be the Change You See (EDUCAUSE Review) | EDUCAUSE.edu - 0 views
-
"EDUCAUSE presents the top-ten IT issues facing higher education institutions. Many of these issues are not new. But in 2014 the ideas, solutions, and models that have been accumulating in higher education and technology will hit IT organizations-and the institutions they serve-fast and hard. This is the year that the front part of the herd will join the mavericks, tipping the balance for the rest." Interesting article shared by Esther
« First
‹ Previous
221 - 240
Next ›
Last »
Showing 20▼ items per page