Mojang (the makers of Minecraft) has a card game called "Scrolls." Looks like a combination of Magic the Gathering and Might & Magic. I know plenty of people who like both/either of those games enough to LOVE this Scrolls.
Article on in-game collectibles. I'm not sure what I think about that phenomenon as a gamer, but from a marketing standpoint, it's another facet to get player involvement in the game world.
Here's a discussion of 7 Grand Steps, which is a game about family lineage. Seems like it might give you some interesting ideas about your game. It's coming out June 7th. I'll probably get a copy from Steam if you want to check it out.
The Importance of Motivation By "Zoran Bekric" (zbekric@pplmail.com) Perhaps it's just my dramatic training coming through, but to me it seems self-evident that motivation is incredibly important. It is what defines a character and drives a story. MOTIVATION AND STORY In the classic formulation, 'drama is conflict.'
The following are archetypes used in Storyteller System system games to describe a character's personality. Architect - Creation is your passion. Autocrat - Control-freak. Autist - One who buries their secrets. Avant-Garde - A fascination with the trendy and new.
This is a great example of the narratology versus ludology debates that were going on in the 90s and early 2000s. Janet Murray's _Hamlet on the Holodeck_ was a key work, as Juul mentions.
Abstract.
This paper introduces the concept of Narrative Game-based Learning Objects (NGLOBs) as the basis for the creation and control of Story-based
Digital Educational Games (DEGs).
I'm glad someone if finally addressing this. "The Grind" in games (spending hours and hours doing the same actions to get better items) has long been one of my soap box rant topics. It's interesting that it took "freemium" games on Facebook and iOS to pave the way for big game houses like Blizzard (Diablo and WoW) to adopt a better standard. Still not sure I agree with the in-game auction house, but it's a start.
Cool looking kickstarter. These guys have all the right ideas. Player choices, huge worlds, puzzle elements, good crafting matrix, and player mods. I hope they can pull it off.