I'm glad someone if finally addressing this. "The Grind" in games (spending hours and hours doing the same actions to get better items) has long been one of my soap box rant topics. It's interesting that it took "freemium" games on Facebook and iOS to pave the way for big game houses like Blizzard (Diablo and WoW) to adopt a better standard. Still not sure I agree with the in-game auction house, but it's a start.
Someone has FINALLY made digital, multiplayer game manager for traditional pen-&-paper games. It's looks really well done. One feature in the video for it (in the link) is that the GM can type in a custom item like a weapon, including the name, damage, and bonuses, then click on the text, and have a digital d20 appear with the bonuses automatically added into the roll. Genius!
There's a free demo of it on Steam right now.
Gamespot's "Game Series of the Decade." It's down to The Elder Scrolls and GTA. Interesting to see the early losers and how the matchups worked. Poor Red Dead Redemption never stood a chance against Zelda in the first round.
Mojang (the makers of Minecraft) has a card game called "Scrolls." Looks like a combination of Magic the Gathering and Might & Magic. I know plenty of people who like both/either of those games enough to LOVE this Scrolls.
Article on in-game collectibles. I'm not sure what I think about that phenomenon as a gamer, but from a marketing standpoint, it's another facet to get player involvement in the game world.