Cool looking kickstarter. These guys have all the right ideas. Player choices, huge worlds, puzzle elements, good crafting matrix, and player mods. I hope they can pull it off.
I've got the iPad version. It kind of... busy. I think it would be easier to follow if I'd played the table-top version first. I do like the people-as-turns model, though.
I got my beta key for it last week. It's pretty fun. They've done a great job of mimicking the table-top game experience online. I like the way that a character is a pretty basic set of stats that level up as you advance, but that the real variability and strategy comes from the items that you equip your characters with in the form of action cards. So if you equip your mage with one wand, it will have 3-6 actions with it like lightening bolt or fireball. But a different item will have a different set of cards. So much of how you play depends on how you configure your items.