How do you create a nonlinear presentation? In earlier blogs we have discussed Pachyderm, a nonlinear multimedia authoring tool. This open source web-based application allows a non-programmer to create media-rich flash presentations that incorporate text, graphics, videos, audio, and external links using a simple template-driven approach
Prezi acts more like a Google map of your information, letting you fly over an information landscape at will, zooming in to objects of interest—text, images, videos, links, etc—to pick up additional details
I realize now that using a tool like Prezi–like Pachyderm–requires rethinking how you plan and organize your thoughts. For example, rather than an outline, create a concept map. Use that to create a map that you can fly over, zooming in to key concepts and media at will, and in any sequence.
One that grabbed me is “The Future of Video” created by Jody Radzik from the Institute for the Futur
these tools or others will challenge you to rethink how you organize your information, and to just “let go” and give the audience more control over your presentation
environment which is fun and motivating for the students. Because they can come up with their own collaboration system they already have ownership. They also can be creative in the questions they set up and will spend a bit of time debating which questions should go into the final quiz.
I will perform the quiz myself in class. I will use this as a revision activity and will use each question as stimulus for discussion.
Take a look around and chances are you’ll see a mobile device. Phones, iPods, laptops, netbooks, iPads, USB drives, and handheld games seem to be everywhere. Combine these ever-present gadgets with educational and productivity uses and you’ve got mobile learning.
Mobile learning can happen anywhere: in a classroom, at the dinning room table, on a bus, in front of a science exhibit, at the zoo…anywhere!
In this market
growth phase, instructional designers and managers, as well as
vendors, need to identify and understand the critical success factors
that will make mobile learning an everyday practice
And it
is content — content fit for the mobile learning purpose — that
will drive market growth
mobile learning is employing a device
in a way that improves productivity
we need to design and deliver content to play across
any mobile device, giving them just enough information, at just the
right time, anywhere they choose to work
there are two types of user for mobile learning —
the “considered” user and the “trigger” user.
The considered user
downloads and views learning material, on their regular commute for
example, in the same way they would read a business book. They
actively contemplate the material and adopt a reflective frame of
mind in order to take a close look at their job
onsidered learners, mobile learning is as a refresher of things they
learned in a more extended formal training event, including
face-to-face training (as Figure 1 suggests), synchronous e-Learning,
asynchronous e-Learning, or even study of printed information.
hey actually would like to have specific
top-of-mind and refresher learning “on-demand” minutes or even
seconds before they will need to use it. This indicates that learning
should not be days or even hours long but broken down into “nano”
blocks of learning.
A necessidade de informação na hora, em vez de longo períodos de espera ou overload!
For trigger users
the mobile device can act as a retriever for procedural memory
Examples would be running a creative meeting or induction
of new employee, or a more complex skill such as restructuring a
team
These moments are the
optimum times to get new or refresher content. Our aim is to
facilitate this, to enable people to make the most of those key
inflection points.
This change in how
we can use mobile devices to access training-on-the-go
We no longer need all the
applications loaded on our hard drive. Instead we can use the mobile
device to call down the content as and when we need it.
A
mobile device is a smart way of retrieving what you have learned,
especially close to the time when you need to apply it
The videos can be accessed
via intranet, Web, and mobile phone networks, giving learners the
ability to pull down content when and wherever they need it, and in a
format that is meant for use on the go
Mobile learning
won’t ever replace other venues for training, but the technology,
and more importantly the content, can be used to make it so much more
effective.
The trigger user
responds to contextual situations that require action. The number of
trigger users seen in organizations has been increasing in recent
years. They tend to be pressed for time. They check and send e-mails
as they walk down the corridor between meetings. The mobile device is
both the symptom as well as the potential cure for this type of user.
Although open educational resources (OER) are high on the agenda of social and inclusion policies and supported by many stakeholders, their use in higher education (HE) and adult education (AE) has not yet reached the critical threshold.