Skip to main content

Home/ Transmedia/ Group items matching "art" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
Eric Schiff

Mobile apps and the arts: where we are and where we're going | Technology in the arts | Blog, podcast, and workshops exploring arts management and technology - 1 views

  •  
    Interesting read on forecasting the fit for mobile apps in the arts.
Eric Schiff

Arts Organizations and Artists 2.0: Social Media for Arts People | BlogHer - 0 views

  •  
    Interesting observations on using blogs, Flickr, Facebook, and Youtube.
Eric Schiff

How Community Arts Organizations Are Using Social Media - 0 views

  •  
    Good post regarding arts media, social tools.
Eric Schiff

10 Ways to Think About Social Networking And The Arts (the zen of "free" as a strategy) - diacritical - 0 views

  •  
    Good reflections on effective strategies for using social media to promote arts organizations.
Eric Schiff

Eggtop Promo - 1 views

  •  
    Definitely taking creative and performing arts to the social networking, promotion, and marketing level. Edge.
Karine Halpern

Definitions - Art Education - NYU Steinhardt - 1 views

    • Karine Halpern
       
      DEFINITION transmedia art contemporain
Eric Schiff

Guide to Getting Started with Social Media For artists and arts Organizations « - 0 views

  •  
    I'm thinking of buying the book just to see what her strategies are.
John Fenn

MIT TechTV - Session 3: Transmedia for Social Change - 1 views

  •  
    This panel will broaden the discussion of transmedia properties to areas beyond the commercial or promotional. What are the potentials for transmedia to be used to affect social change? What parallels can we draw between the activities fan communities and other sites of collective activity? How does participation in the collectives that emerge around transmedia properties equip young people with skills as citizens? What responsibilities should corporations bear, if any, as they try to court fan communities and deep engagement? 
Doug Blandy

The Madness of Crowds and an Internet Delusion: You Are Not a Gadget - 0 views

  •  
    From the 1/12 edition of the NY Times. "Mr. Lanier, a musician and avant-garde computer scientist - he popularized the term "virtual reality" - wonders if the Web's structure and ideology are fostering nasty group dynamics and mediocre collaborations. His new book, "You Are Not a Gadget," is a manifesto against "hive thinking" and "digital Maoism," by which he means the glorification of open-source software, free information and collective work at the expense of individual creativity."
Doug Blandy

Video Vortex 5 - 0 views

  •  
    Video Vortex "focuses on the status and potential of the moving image on the Internet..." Over the past years the place of the moving image on the Internet has become increasingly prominent. With a wide range of technologies and web applications within anyone's reach, the potential of video as a personal means of expression has reached a totally new dimension. How is this potential being used? How do artists and other political and social actors react to the popularity of YouTube and other 'user-generated-content' websites? What does YouTube tell us about the state of contemporary visual culture? And how can the participation culture of video-sharing and vlogging reach some degree of autonomy and diversity, escaping the laws of the mass media and the strong grip of media conglomerates?"
John Fenn

The Big Web Site Build: Are We Approaching the End of an Era? « The Scholarly Kitchen - 1 views

  •  
    "With the emergence of Facebook, Twitter, RSS, and blogs; the development of the iPhone, iTunes, the Kindle, and the pending iPad; and the continued utility of email, which has only been enhanced by smartphones - well, there's a question haunting the status quo of Web development for publishers: Do you really need all that Web site?"
  •  
    thanks to Doug for passing this along; as he notes, there are implications for notions surroudning 'tech skills' w/i AAD, as well as some key questions about the near- and distant- future with regards to online presenation/dissemination of info & knowledge (in arts/culture sector specifically, but also in general)
Eric Schiff

MIT TechTV - Case Study: Transmedia Design and Conceptualization - The Making of Purefold - 1 views

  •  
    Excellent piece describing use of Transmedia in developing, presenting and promoting projects. Additional links from this page to pieces on Transmedia for Social Change, and more.
Ed Parker

Gamification: Turning Work Into Play | h+ Magazine - 0 views

  • Professor Byron Reeves, who champions the adaptation of gaming technologies for the workplace.
  • David Helgason of Unity, a company that produces game development tools for the Web, mobile phones, and the Wii announced “The Year of Gamification” on the Unity blog
  • gamification is the application of game technology and game design outside “gamespace” and the acceptance of games in non-gaming sectors.
  • ...5 more annotations...
  • Quartier Saint-Blaise, a model of Paris that allows people to navigate through proposed urban planning projects
  • The use of game design techniques is an important part of what you call ‘gamification.’
  • pure interaction
  • They did some very large experiments teaching kids with Sim City and The Sims — just playing the games. But these games are extremely rich in knowledge and structural understanding. You can communicate an understanding of a society and how a society works.
  • In education, you have these terms. One is what you can remember in a multiple choice test right after you learn, and then how much you remember a week after, a month later, and the third is how well you can apply this knowledge in a completely different area. It turned out that retention was pretty good, but the application of this knowledge was very stron
  •  
    "Gamification is the application of game technology and game design outside "gamespace" and the acceptance of games in non-gaming sectors"
John Fenn

Transmedia Storytelling (Wikipedia entry) - 0 views

  •  
    What struck me first in a negative way was the focus on commercialism and corporate marketing. Simple because corporate ownership of media isn'tinline with my vale system. I am pleased and most interested in. The application to social cause. Very intriguing art applications.
1 - 17 of 17
Showing 20 items per page