This panel will broaden the discussion of transmedia properties to areas beyond the commercial or promotional. What are the potentials for transmedia to be used to affect social change? What parallels can we draw between the activities fan communities and other sites of collective activity? How does participation in the collectives that emerge around transmedia properties equip young people with skills as citizens? What responsibilities should corporations bear, if any, as they try to court fan communities and deep engagement?
From the 1/12 edition of the NY Times.
"Mr. Lanier, a musician and avant-garde computer scientist - he popularized the term "virtual reality" - wonders if the Web's structure and ideology are fostering nasty group dynamics and mediocre collaborations. His new book, "You Are Not a Gadget," is a manifesto against "hive thinking" and "digital Maoism," by which he means the glorification of open-source software, free information and collective work at the expense of individual creativity."
Video Vortex "focuses on the status and potential of the moving image on the Internet..." Over the past years the place of the moving image on the Internet has become increasingly prominent. With a wide range of technologies and web applications within anyone's reach, the potential of video as a personal means of expression has reached a totally new dimension. How is this potential being used? How do artists and other political and social actors react to the popularity of YouTube and other 'user-generated-content' websites? What does YouTube tell us about the state of contemporary visual culture? And how can the participation culture of video-sharing and vlogging reach some degree of autonomy and diversity, escaping the laws of the mass media and the strong grip of media conglomerates?"
"With the emergence of Facebook, Twitter, RSS, and blogs; the development of the iPhone, iTunes, the Kindle, and the pending iPad; and the continued utility of email, which has only been enhanced by smartphones - well, there's a question haunting the status quo of Web development for publishers:
Do you really need all that Web site?"
thanks to Doug for passing this along; as he notes, there are implications for notions surroudning 'tech skills' w/i AAD, as well as some key questions about the near- and distant- future with regards to online presenation/dissemination of info & knowledge (in arts/culture sector specifically, but also in general)
Excellent piece describing use of Transmedia in developing, presenting and promoting projects. Additional links from this page to pieces on Transmedia for Social Change, and more.
Professor Byron Reeves, who champions the adaptation of gaming technologies for the workplace.
David Helgason of Unity, a company that produces game development tools for the Web, mobile phones, and the Wii announced “The Year of Gamification” on the Unity blog
gamification is the application of game technology and game design outside “gamespace” and the acceptance of games in non-gaming sectors.
Quartier Saint-Blaise, a model of Paris that allows people to navigate through proposed urban planning projects
The use of game design techniques is an important part of what you call ‘gamification.’
pure interaction
They did some very large experiments teaching kids with Sim City and The Sims — just playing the games. But these games are extremely rich in knowledge and structural understanding. You can communicate an understanding of a society and how a society works.
In education, you have these terms. One is what you can remember in a multiple choice test right after you learn, and then how much you remember a week after, a month later, and the third is how well you can apply this knowledge in a completely different area.
It turned out that retention was pretty good, but the application of this knowledge was very stron
What struck me first in a negative way was the focus on commercialism and corporate marketing. Simple because corporate ownership of media isn'tinline with my vale system. I am pleased and most interested in. The application to social cause. Very intriguing art applications.