Skip to main content

Home/ Transmedia/ Group items tagged web

Rss Feed Group items tagged

John Fenn

The Big Web Site Build: Are We Approaching the End of an Era? « The Scholarly... - 1 views

  •  
    "With the emergence of Facebook, Twitter, RSS, and blogs; the development of the iPhone, iTunes, the Kindle, and the pending iPad; and the continued utility of email, which has only been enhanced by smartphones - well, there's a question haunting the status quo of Web development for publishers: Do you really need all that Web site?"
  •  
    thanks to Doug for passing this along; as he notes, there are implications for notions surroudning 'tech skills' w/i AAD, as well as some key questions about the near- and distant- future with regards to online presenation/dissemination of info & knowledge (in arts/culture sector specifically, but also in general)
Doug Blandy

How is the Internet Changing the Way You Think - 1 views

  •  
    The Edge question for 2010 is "How is the Internet Changing the Way You Think?" Playwright Richard Foreman asks about the replacement of complex inner density with a new kind of self-evolving under the pressure of information overload and the technology of the "instantly available". Is it a new self? Are we becoming Pancake People - spread wide and thin as we connect with that vast network of information accessed by the mere touch of a button. Technology analyst Nicholas Carr wrote the most notable of many magazine and newspaper pieces asking "Is Google Making Us Stupid". Has the use of the Web made it impossible for us to read long pieces of writing? Social software guru Clay Shirky notes that people are reading more than ever but the return of reading has not brought about the return of the cultural icons we'd been emptily praising all these years. "What's so great about War and Peace?, he wonders. Having lost its actual centrality some time ago, the literary world is now losing its normative hold on culture as well. Is the enormity of the historical shift away from literary culture now finally becoming clear? Science historian George Dyson asks "what if the cost of machines that think is people who don't?" He wonders "will books end up back where they started, locked away in monasteries and read by a select few?". Web 2.0 pioneer Tim O'Reilly, ponders if ideas themselves are the ultimate social software. Do they evolve via the conversations we have with each other, the artifacts we create, and the stories we tell to explain them? Frank Schirrmacher, Feuilleton Editor and Co-Publisher of Frankfurter Allgemeine Zeitung, has noticed that we are apparently now in a situation where modern technology is changing the way people behave, people talk, people react, people think, and people remember. Are we turning into a new species - informavores? - he asks. W. Daniel Hillis goes a step further by asking if the Internet will, in the long run, arrive at a muc
Eric Schiff

How Transmedia Storytelling and Open Distribution are Remaking Audiences: Web 2.0 Expo ... - 0 views

  •  
    Upcoming Expo - bookmarked this fr the question set.
Eric Schiff

Welcome to Fotobabble - Talking Photos - 2 views

  •  
    voice annotations
Ed Parker

National Broadband Plan - 0 views

  •  
    The FTC/FCC are looking into cloud computing and consumer privacy protection. Their findings could pose to be a game-changer for cloud computing and the collaborative web.
Ed Parker

Smashing Magazine: 25 user experience videos that are worth your time - 0 views

  •  
    Great collection of videos pertaining to the topics of information architecture and user experience design.
Eric Schiff

PLE / Personal Learning Environment: What's yours like? | eLearning Blog // Don't Waste... - 0 views

  •  
    What does yours look like? Post a diagram when you get a chance ;)
Doug Blandy

Video Vortex 5 - 0 views

  •  
    Video Vortex "focuses on the status and potential of the moving image on the Internet..." Over the past years the place of the moving image on the Internet has become increasingly prominent. With a wide range of technologies and web applications within anyone's reach, the potential of video as a personal means of expression has reached a totally new dimension. How is this potential being used? How do artists and other political and social actors react to the popularity of YouTube and other 'user-generated-content' websites? What does YouTube tell us about the state of contemporary visual culture? And how can the participation culture of video-sharing and vlogging reach some degree of autonomy and diversity, escaping the laws of the mass media and the strong grip of media conglomerates?"
Doug Blandy

Museum Media, New Media for Museums - 0 views

  •  
    museummedia.nl is the online place for curators and museum staff looking for the most up-to-date information on new media for museums.
Ed Parker

Colleges Dream of Paperless, iPad-centric Education | Gadget Lab | Wired.com - 0 views

  • Three universities are getting pumped to hand out free iPads to students and faculty with hopes that Apple’s tablet will revolutionize education.
  • “Those big, heavy textbooks that kids go around with in their backpacks are going to be a thing of the past,” said Mary Ann Gawelek, vice president of academic affairs at Seton Hill
  • For textbooks, students can currently access about 10,000 e-textbooks through a third-party company called CourseSmart, which includes titles from the five biggest textbook publishers.
  • ...9 more annotations...
  • The iPad may succeed where Amazon’s Kindle DX failed.
  • Much of my learning comes from a physical interaction with the text: bookmarks, highlights, page-tearing, sticky notes and other marks representing the importance of certain passages — not to mention margin notes, where most of my paper ideas come from and interaction with the material occurs,” Aaron Horvath
  • the iPad is fast, sports a colorful touchscreen and supports enough apps to cater to a broad audience of students
  • Seton Hill, George Fox and Abilene Christian said that in addition to giving students iPads, they would train teachers to integrate mobile web software and iPad apps into their curricula.
  • George Fox’s iPod Touch program wasn’t the greatest success, because it turned out that the iPod Touch wasn’t the primary device students were bringing to the classroom.
  • the iPad’s bigger screen will change that.
  • Bill Rankin, a professor of medieval studies at Abilene Christian, called the iPhone program the “TiVoing of education,” because the iPhone was giving students the information they need, when they want it and wherever they want it.
  • “This is really about people re-imagining what books look like — re-imagining something that hasn’t really been re-imagined in about 550 years,” Rankin said.
  • “We’re challenging them to design features that would take full advantage of photos and texts and HTML5. There’s an academic component to that — forcing students to think differently about how information is distributed and presented to readers.”
Ed Parker

Gamification: Turning Work Into Play | h+ Magazine - 0 views

  • Professor Byron Reeves, who champions the adaptation of gaming technologies for the workplace.
  • David Helgason of Unity, a company that produces game development tools for the Web, mobile phones, and the Wii announced “The Year of Gamification” on the Unity blog
  • gamification is the application of game technology and game design outside “gamespace” and the acceptance of games in non-gaming sectors.
  • ...5 more annotations...
  • Quartier Saint-Blaise, a model of Paris that allows people to navigate through proposed urban planning projects
  • The use of game design techniques is an important part of what you call ‘gamification.’
  • pure interaction
  • They did some very large experiments teaching kids with Sim City and The Sims — just playing the games. But these games are extremely rich in knowledge and structural understanding. You can communicate an understanding of a society and how a society works.
  • In education, you have these terms. One is what you can remember in a multiple choice test right after you learn, and then how much you remember a week after, a month later, and the third is how well you can apply this knowledge in a completely different area. It turned out that retention was pretty good, but the application of this knowledge was very stron
  •  
    "Gamification is the application of game technology and game design outside "gamespace" and the acceptance of games in non-gaming sectors"
John Fenn

Confessions of an Aca/Fan: Archives: Transmedia Storytelling and Entertainment -- A Syl... - 1 views

  • We now live at a moment where every story, image, brand, relationship plays itself out across the maximum number of media platforms, shaped top down by decisions made in corporate boardrooms and bottom up by decisions made in teenager's bedrooms.
  • The result has been the push towards franchise-building in general and transmedia entertainment in particular
  • A transmedia story represents the integration of entertainment experiences across a range of different media platforms. A story like Heroes or Lost might spread from television into comics, the web, computer or alternate reality games, toys and other commodities, and so forth, picking up new consumers as it goes and allowing the most dedicated fans to drill deeper.
  • ...1 more annotation...
  • Both the commercial and grassroots expansion of narrative universes contribute to a new mode of storytelling, one which is based on an encyclopedic expanse of information which gets put together differently by each individual consumer as well as processed collectively by social networks and online knowledge communities.
  •  
    This is a post from Jenkins' blog that contains course info/syllabus for a new course he is running at USC (Fall 09). His blog contains many references to and discussions about the concept of 'transmedia'
  •  
    What us the course level for this class?
1 - 13 of 13
Showing 20 items per page