"University of Wisconsin - Stout
This rubric may be used for self-assessment and peer feedback.
Game Rubric
Assessing Student Learning in Virtual Simulations and Serious Games"
In this 2014.06.16 guest post and extensive follow-up comments about an evolving educational technology rubric, Thornbury draws upon second language acquisition literature to generate "a list of 'observations'" (¶3), upon which in turn to base general questions about the "fitness for purpose" (¶1) of various products and services available to facilitate and support language learning.