10 Specific Ideas To Gamify Your Classroom - - 5 views
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Games are one motivator that almost all kids are responsive to. Many teachers have had the experience of asking students to stop playing games such as Angry Birds during class. However, it can be rationalized that games can be a very strong motivator for students when the same game elements are applied in an educational context.
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Sean Getchell on 15 Jun 14As a teacher, have you ever tried to incorporate any gamification techniques? If so, how were they received?
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noramedrano on 16 Jun 14As a second grade teacher, I have incorporated the ramification technique: I allow students to make corrections on their work when it has been checked. Students make corrections to their mistakes in order to learn form that and avoid it on the next assignment.
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Cynthia Rios on 16 Jun 14Some gamificaiton techniques that I have incorporated in my classroom are giving students multiple opportunities and giving students a choice when it comes to demonstrating their understanding at the end of a novel. I give my students a choice board with nine different projects they can complete. Student really enjoy it when they are given autonomy.
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crystallee530 on 23 Jun 14Unknowingly and surprisingly, I have incorporated a few gamification techniques. This school year, I have given my students more voice and choices in how they show their understanding on projects. I usually give them 3-4 options such as PowerPoint presentation, Prezi, video, song, or Powtoon. I have noticed that the majority of students flock to the option they are most comfortable with and that's usually PowerPoint. For this coming up school year I plan to remove PowerPoint as an option on a few projects to encourage students to try new things. I found this article very interesting and I plan to use the techniques stated in the classroom this year.
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Like in video games, students should be allowed second chances. When a challenge is failed in a video game, users are able to learn from their mistakes, try again, and succeed. The same concept can be applied to the classroom, as students should be able to try an assignment, either succeed or fail, and try again. Students who succeed right away have the choice to either move on to a new challenge, or try to raise their score.
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While I understand wanting to teach students responsibility and that they need to get their work done in a timely fashion, I can also see the benefit to giving students multiple opportunities to try certain assignments that they may have difficulty with. Do you think this is something you might try? If not, why not? I can see this from both sides of the coin, so I wanted to get your thoughts on the matter.
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I am all for giving students more opportunities to succeed in their assignments. This year, I would allow students to first try the assignment on their own. If they had difficulty, I would ask then to come in on Fridays for Study Hall. In Study Hall, I would provide one-on-one instruction to the student with the assignment and try to present the information in a different manner. If it got to the point that the student could not complete the assignment, then I would assign a modified assignment and monitor their progress.
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I give my students multiple opportunities because my main goal is for them to learn and master the objective. I do not take grades on unfinished work or work that has not been turned in because it is not an indicator of the students' progress in my class, instead I ask them to come in during their lunch period and I reteach or go over whatever has them stumped. There are teachers that might not agree with this, and I do understand the importance of teaching students responsibility, but I think giving students the opportunity to master an objective is more important.
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In games, users usually have levels or progress bars that indicate how well they are doing in the game. Gamified classrooms can implement similar elements which indicate how far along students are, and how close they are to reaching the next level. Instead of issuing grades or percentages, teachers can either issue progress bars to students, or allow them manage their own. With each completed assignment, test, or project, a certain amount of points can be added to their progress bar, bringing them closer to reaching the next level.