As the ethics of the use of AI to create bodies of work that normally would be created by a human, the question is out there, of who owns the rights to that work? Does the person that created the prompt own it or does the entity that wrote the code that made that prompt become something new own it?
“To transform education and education technology to more progressive and less programmed ends means we do have to address what exactly we think education should look like now and in the future. Do we want programmed instruction? Do we want teaching machines? Do we want videotaped lectures? Do we want content delivery systems? Or do we want education that is more student-centered, more networked-focused. [...] And instead of acting as though ed-tech is free of ideology, we need to recognize that it is very much enmeshed in it.”
When schools adopt new technologies there often isn’t much thought given to the pedagogical or social implications the new technologies bring to the classroom. Very little consideration is given to what the tools really add to the learning process over already existing tools (besides being shinier and newer), and even less consideration is given to how this might affect who we are as humans
We rarely ask, ‘Are we building and adopting tools that might harm us? That might destroy our humanity?’"
Technologies that places students in control of their own learning
A digital portfolio for their academic work that can become a professional portfolio as well. A place to store their digital stuff in the cloud. Moreover, a lesson on the technologies that underpin the Web
students could be given a space somewhere online where 1) they are in control and 2) that can be taken with them once they’ve graduate
"Indeed humanity and learning are deeply intertwined. They are intertwined with love, not with algorithms." - Audrey Watters
This seems to be like a great tool. It uses Google Maps which is a tool older students should learn how to use anyways. However, it is an interactive tool that allows students to add pictures and animations. I could see this being a great tool for a humanities class or even a science class.
the "positive contagion." Leaders matter less for the ideas that they possess and more for their ability to connect ideas (sometimes controversial) and people across their organizations.
By attending to our human need to create, connect, and play, leaders assure that great ideas can evolve from young seedlings into robust, self-supporting ecosystems.
1. Ability to deal with ambiguity
Low need for control
Openness to Experience (one of the Big 5 personality traits)
Moderate perfectionism
High Stability (low anxiety)
Project management skills
Ability to use social media
Optimism
2. The capacity to foster engagement
An understanding of how to motivate others
Ability to foster a shared purpose and vision
An understanding of human needs
Interpersonal effectiveness
Ability to self-regulate
Empathy
3. The capacity to learn
Ability to research and learn
Being thoroughly on top of one’s subject area
Wide and accessible networks
Able to share with others
Knowledge management skills
The ability to foster collaborative learning
4. The ability to use open systems thinking
The capacity to scan the external environment
Able to foster participative democracy/collaboration decision-making and process
Able to actively diffuse power
Capacity to work in a team
Ongoing internal and external analysis of effectiveness (continuous improvement)
Over the past twenty years the Internet has introduced a new element into international society. With its multijurisdictional and multifunctional character, it has begun another revolution in communications which encompasses the full range of human activity, including research, education, social communications, politics, entertainment and commerce. The Internet has placed vast sources of information within the reach of average people and businesses.
Technology planning is a process. TechSoup has broken it down into seven phases.Establish leadership and support.
Assess your resources.
Define your needs.
Explore solutions.
Write the plan.
Get funding.
Implement the plan.
Your organization's technology vision (together with a brief section about the current state of technology in your organization) can take the form of an executive summary. How will technology further your organization's mission? What is your long-range vision for technology use? While this isn't necessarily an essential part of the plan, this section can give an overview of your technology goals as they relate to your organization's mission.
What is the tech vision for GMUHS? How can this apply to us?
Taking your hardware and software inventory may be the most well-defined part of technology planning. As a result, you have more options for how to get it done. If someone on staff has even a minimal knowledge of hardware and software vocabulary, you may well be able to do it in-house. Is there someone who knows how to find out the processor speed of a computer?
In digging into my district tech plans I found we have not updated ours since 2012! This was shocking to me. This clear timeline of how to write and implement a plan will be very helpful in our writing of a new plan.
Whether or not you seek outside help, however, educating your own technology team is crucial to a successful plan. In order to understand the options a consultant presents to you, you need vocabulary and basic concepts. The content areas of TechSoup are a good place to start.
This is from the US. Dept of Health and Human Services but talks about, "Technology planning is a process that takes time and resources in order to understand what is appropriate for staff and the organization. Program directors and their management staff may use this resource to further their understanding of what is involved in technology planning." While HeadStart is under this government branch and the terms don't completely line up with education lingo, it makes some great points that ISTE also mention.
there is growing agreement that scores on standardized tests of academic skills are incomplete measures of the important things that students learn from their teachers.
untested learning outcomes are measureable and that specific components of teaching influence them in nuanced and interesting ways.
Agency is the capacity and propensity to take purposeful initiative—the opposite of helplessness. Young people with high levels of agency do not respond passively to their circumstances; they tend to seek meaning and act with purpose to achieve the conditions they desire in their own and others’ lives.
Short list of concrete steps teachers can take to build student agency
Young people from every background deserve teaching that enhances their agency.
Awareness that success in life requires agency is not new. However, we have tended as a society to treat its development as mostly a family and community responsibility, not a focus for policymakers, curriculum developers, or teacher preparation programs.
five categories of noncognitive factors related to academic performance:
Students’ perspectives concerning the teaching they experience can be valid and reliable indicators of instructional quality
teaching predicts a variety of agency related-factors that help prepare a student for success in school and life. These include the emotions, behaviors, and motivations that the student enacts in the classroom, in addition to the development of conscientiousness, future orientation, and growth mindset.
Too much emphasis on one component will be ineffective. We need high performance across components.
agency helps human beings fit into the environment, solve problems, develop and communicate our identities, and plan for the future. Therefore, it is fundamentally important that parents and teachers help to inspire, enable, and focus agency by the opportunities, instruction, and guidance they provide.