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nickyforest

Conducting Research-based Projects in Elementary Grades with Safety in Mind -- THE Journal - 1 views

  • elementary school students choose to conduct research for school projects.
    • nickyforest
       
      How elementary school students choose to conduct research is a big question mark.
    • nickyforest
       
      A great article on elementary school student research.
  • Fortunately, there are best practices for teachers to adopt and safe websites for learners to visit, which she shares here with THE Journal.
  • Did the students have a list of safe sites to use for their research, appropriate for their grade level
    • nickyforest
       
      Students did not have a list of approved websites that were appropriate for their use.
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  • She and her mom were proud that she had done her own research. When she said that she got her information from Wikipedia, I suggested that she might wish to include her source on the project, but she did not want to. She did not know if she would be presenting the project to her classmates.
    • nickyforest
       
      Research from a 3rd grader was done using only Wikipedia and that was not cited on her research project.
  • My concern was not just about the credibility of using Wikipedia for academic purposes. The reading level was too advanced for a typical third-grader. Researchers (Anderson, 2012) have found the overall readability of numerous Wikipedia articles too difficult for many readers.
    • nickyforest
       
      Wikipedia is not written at a 3rd grade level, or for any elementary student for that matter.
  • How is the research process introduced to elementary students, particularly for using the internet? Are learners provided an age-appropriate online tutorial? Is there a standards document indicating skills that students should be developing in elementary grades for using technology to conduct research?  What guidelines/templates are students provided for developing their projects? Are they provided a checklist/rubric for how projects would be graded? Who sees their projects?  How do you make parents aware that their children will be doing internet research and that their children’s “online safety” has been considered?
    • nickyforest
       
      What are the guidelines for elementary school student research. These six questions were asked of teachers in two different states.
  • elementary learners can hop on the Research Rocket at the online portal Kentucky Virtual Library: How to Do Research and find an interactive and engaging tutorial designed just for them. Content might also benefit classroom lessons and discussions, particularly in K–2 when
    • nickyforest
       
      School districts in Kentucky have a virtual library where students can learn about how to do research.
  • ibrary media specialists in the School District of New Berlin (WI) developed a series of research guides and templates, organized by grade-bands. Templates for grades 4 to 6 combine a checklist or rubric.  Lankau, Parrish, Quillin and Schilling (2004) developed the Research Project Guide: A Handbook for Teachers and Studentsfor Humble Independent School District in Texas.
    • nickyforest
       
      LMS staff in Wisconsin and Texas have organized templates, rubrics and checklists to help students with their research.
  • Symbaloo, a social bookmarking tool, for this purpose. The Elementary Research Guide focuses on the Super 3 and Big 6 research models for grades K–2 and 3 to 5, respectively. Presentations on the Super 3 and Big 6 models, posted on Slideshare.net, illustrate that educators value both models.  
    • nickyforest
       
      Resources for research projects also include Symbaloo, Super 3 and Big 6 which are readily available to students and teachers.
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    Some real examples of research done wrong while highlighting how much research skills need to be taught, starting in elementary school.
Jeffrey Badillo

Principle I. Provide Multiple Means of Representation | National Center On Universal De... - 2 views

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    Interactive checklist that shows each part of the guidelines, with examples and research supporting, good self-eval tool for educators
Edith Fogarty

K-12 iPad Deployment Checklist - 1 views

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    Things to consider prior to handing out 1:1 iPads to students.
Jeffrey Badillo

UDL Guidelines Graphic Organizer | National Center On Universal Design for Learning - 2 views

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    This graphic is also available in PDF format. This graphic organizer of the Universal Design for Learning Guidelines depicts the three main principles of UDL in three color-coded columns with numbered explanations and bulleted examples beneath each principle heading. Principle I. Provide Multiple Means of Representation is shown on the left in dark pink and includes the following: 1.
Jill Dawson

Sixth graders ditch traditional lessons to create video game businesses | PBS NewsHour - 1 views

    • Jill Dawson
       
      The PROCESS is more important than the product, and students are working in collaborative TEAMS in their classrooms.  
  • “We’re really into authentic feedback, not having the teacher be the one person whose voice counts
    • Jill Dawson
       
      I love this article, because it showcases what is possible in education.  I also love this article, because in addition to the written text, a video has been added. Video is becoming increasingly important as a medium.
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    It took seven people to create the "Golden Medallion" spy adventure video game and its advertising campaign. They did their own coding, conducted a beta test, created a website, a commercial and an instagram feed, and they came up with incentives to get people to play. And not one of the seven had even finished sixth grade. Continue reading →
stephanie karabaic

Inventory of collaboration and digital use - 0 views

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    Here is a great way to really get a vision of what each school is doing/not doing to integrate technology and collaboration
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    Here is a great way to really get a vision of what each school is doing/not doing to integrate technology and collaboration
Jill Abair

Tablets in the Classroom A Practical Guide to Planning and Deploying Large-Scale Table... - 0 views

  • To provide students with a more engaging, individualized learning experience, Central Unified is transitioning from traditional textbooks and working with a publisher to develop customized, interactive learning materials that will adapt to students’ learning levels and abilities.
  • BYOD policy
  • . CCSD had the tablets preconfigured and installed a district image and set of district apps,
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  • it worked best to have consistency across schools,
  • Through the pilot, we learned that even though consistency is good, we need to give the students as much flexibility and freedom as possible so they can personalize the device and put the apps they want on it. That way they have ownership and feel responsible for the device.
  • The initial deployment includes tasks such as asset tagging, kitting and custom imaging. The tablets are removed from their retail packaging and assembled into “kits” as necessary — for example, adding a headset and case — and given an initial charge
  • A tablet initiative should involve extensive professional development and training for teachers and IT/support staff
  • Involve teachers in the planning process.
  • Provide teachers with a variety of opportunities
  • Don’t neglect professional development/training on new equipment for technology staff
  • Procure a stockpile of replacement devices to prevent learning from grinding to a halt due to a device problem
  • Areas to measure include attendance, student engagement, teacher and student feedback on the
  • learning experience, student outcomes, test scores, levels of independent learning and use of collaboration
  • TABLET INITIATIVE CHECKLIST
sfauver

6 tips on implementing new technologies in your organization - 0 views

  • Ask questions and don’t be afraid of the answers. What are competitors, customers, and business partners doing?
    • sfauver
       
      Other barns are using this software
  • Who is being hurt? Identify employees (and groups) this is a problem for and tailor your solution to their unique needs
    • sfauver
       
      This may be harder for less "tech-y" participants to implement
  • How big is the problem? How much money, efficiency, productivity, etc. is in play here? Does it make sense for your organization to implement new technology, or is there a better alternative? What’s the timeframe? Are you under a deadline to get something done, or do you have enough time to adequately test and prepare the right solution?
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  • Here’s a quick checklist to follow:
  • From there, publicize a target timeframe for the tech rollout, and be transparent about it. If there are setbacks, explain what happened and why. Keep employees engaged and up-to-date on what’s happening. Ultimately, this engagement will help you get to the finish line with your goals for this new technology solution. Because if people aren’t positively motivated, even the best new tools won’t be helpful.
  • Finally, it’s important to understand how long an implementation cycle can take. Because of the nature of today’s consumer-led technologies, this is often a process that can take more than a year or longer.
  • For example, you can have the right technology implemented poorly.
  • Or the wrong technology implemented correctly.
  • From your perspective, you’re bringing improvement—saving employees time, allowing them to be more flexible, improving productivity, improving sales and profits, etc. But from employees’ and departments’ point of view, you’re rocking the boat, telling them to change how they’ve always been doing things, give up precious tools, learn and carry around new devices and the like.
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