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anonymous

4 Tools for Teaching Kids to Code | Read Write Web - 1 views

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    "there are a number of great tools to teach programming to K-12 students, along with a lot of resources for computer science teachers:"
anonymous

WoW in schools - after school program success | LiveScience - 0 views

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    "Constance Steinkuehler, an educational researcher who organized an afterschool group for boys to play, for educational purposes, the massively multiplayer online role-playing game."
anonymous

11 Techy Things for Teachers to Try This Year - 0 views

  • If you've set the goal of trying something new in your classroom this year (shouldn't that always be one of our goals), here are eleven techy things teachers should try this year.
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    "If you've set the goal of trying something new in your classroom this year (shouldn't that always be one of our goals), here are eleven techy things teachers should try this year."
anonymous

Vision For Our School Website | The Principal of Change - 1 views

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    George Couros vision for his school's website. A great model!
anonymous

YouTube - PCS Games In Education - 0 views

shared by anonymous on 17 Jun 10 - Cached
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    Edelmira Segovia, Doctoral Student at UNCW's Watson School of Education interviews Lucas Gillispie, Instructional Technology Coordinator for Pender County Schools about video games in education and the plans to integrate World of Warcraft into an after-school program focusing on literacy, mathematics, digital citizenship, and 21st-Century skils.
anonymous

WoWinSchool / Writing and Literacy Lessons - 0 views

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    Design a quest chain, based on your experience with other quests in the game. The chain must involve at least two different areas in the zone and have at least five steps. Write all the dialogue that the NPCs involved in the quest would say. Make sure you indicate the quest requirements and the steps involved in the quest. You can research quest chains using one of the online quest helper databases like WoWWiki, Thotbott, etc.
anonymous

Why exploring Virtual Worlds is a goal, not information driven « - 0 views

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    First things first. Get into a World that has epic goals with massive emotional, social and cognitive domains. Following that experience, Second Life might actually mean something. Secondly - more information wrong, have more goals that are relevant to what you're looking into.
anonymous

Hate Speech in Online Games - 0 views

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    It's an introduction to what many of us have either experiences first hand, have friends who've experienced abuse online, or we have read stories about it. The article notes that game developers are trying to crack down on it:
anonymous

A history of media technology scares, from the printing press to Facebook. - By Vaughan... - 0 views

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    "A history of media technology scares, from the printing press to Facebook."
Danika Barker

Jonathan Klein: Photos that changed the world | Video on TED.com - 1 views

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    TED Talks Photographs do more than document history -- they make it. At TED University, Jonathan Klein of Getty Images shows some of the most iconic, and talks about what happens when a generation sees an image so powerful it can't look away -- or back.
anonymous

Jane McGonigal: Gaming can make a better world | Video on TED.com - 0 views

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    "Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
anonymous

The Escapist : What if the Player is Black? - 0 views

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    "I have witnessed my own son trying, and failing, to find a character that looks like him. Everyone with his father's Caribbean accent is a bad guy. And he can only make Daddy in a game if Daddy wants an afro, dreads or corn rows."
Danika Barker

YouTube- Tiger Woods Nike Commercial ft Earl Woods - 0 views

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    http://TheMatchReferee.com - Unadulterated analysis and opinion on the latest cricketing issues.
anonymous

Games of Empire: Global Capitalism and Video Games [books] - 1 views

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    In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.
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    Sounds good. Have you looked into it yet?
anonymous

FRONTLINE: digital nation: virtual worlds: video games: starcraft training | PBS - 0 views

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    In Korea, we visit a pro StarCraft team's training room and see what the players do in their spare time."
anonymous

FRONTLINE: digital nation: virtual worlds: video games: inside pro-videogaming | PBS - 0 views

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    "Professional online video gaming is huge in Korea. We follow a top StarCraft player to a big match in Seoul."
anonymous

FRONTLINE: digital nation: virtual worlds: is world of warcraft on your resume? | PBS - 0 views

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    IBM Vice President of Innovation Francoise LeGoues says Warcraft gamers are definitely developing business skills companies like hers want.
anonymous

Race, class, gender, sexuality: Resources for critical analysis of games/gaming - 0 views

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    "Below is a list of selected reading materials that are helpful to understanding the culture here at The Border House. This is not a comprehensive list of great anti-oppression blogs (of which there are many!), but a collection of mostly 101-geared articles and communities that should be helpful to people new to these topics."
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