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anonymous

The New Rules of Copyright | 21st Century Connections - 0 views

  • Complying with, and teaching young people about, copyright in an educational setting often feels burdensome. That's because copyright laws were not designed to facilitate the sort of sharing and collaborating that has become widespread in the digital age. 
  • Q: Why should educators care about the Creative Commons label?A: Creative Commons licenses legalize the sharing of content-something we do on the Internet every day whether we're aware of it or not. Instead of reserving all rights to one's work, which is the default in copyright law, Creative Commons licensing makes it easy for an owner to reserve some rights while making the work available for others to use and enhance.
  • Q: What is ccLearn?A: ccLearn is a division of Creative Commons focused on minimizing the legal, technical, and social barriers to sharing and reuse of educational materials. We are dedicated to supporting open learning and "open educational resources" (OER) and changing the culture of education so that teacher practices (pedagogies) become more transparent and effective.
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  • Q: If all educational materials in the future are open and free, how will educational content providers be reimbursed for their expertise and their work?A: Many people mistakenly accuse CC of being antibusiness, based on the fact that we make it legally possible for people to do the things that the Internet enables, rather than making criminals of us all. Fortunately, there are many businesses that realize that times are changing and they had better start thinking of ways to adapt and take advantage of the new opportunities.
  • In the case of an open textbook, for example, government grant funding might go into the creation of the resource. Then companies might charge for value-added services such as study aids for students or professional development or supplementary video.
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    Complying with, and teaching young people about, copyright in an educational setting often feels burdensome. That's because copyright laws were not designed to facilitate the sort of sharing and collaborating that has become widespread in the digital age.
anonymous

Creative Commons | License your work, share your works, get free media - 0 views

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    The new approach to copyright (e.g., the Lessig TED video we watched)
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
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  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
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    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
anonymous

Looking for gaming related media resources - 0 views

learning media gaming message

started by anonymous on 12 Dec 09 no follow-up yet
anonymous

[pdf] Howard Rheingold on Future Fundamental literacies - 0 views

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    My experiences have convinced me that the most important focus for public attention right now should shift to the literacies that bring power to those who possess them and leave behind those who don't know how to use their telephone as a medical instrument, educational medium, social radar, political organizing tool.
anonymous

Dave Eggers makes his TED Prize wish: Once Upon a School | Video on TED.com - 0 views

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    Accepting his 2008 TED Prize, author Dave Eggers asks the TED community to personally, creatively engage with local public schools. With spellbinding eagerness, he talks about how his 826 Valencia tutoring center inspired others around the world to open
anonymous

A history of media technology scares, from the printing press to Facebook. - By Vaughan... - 0 views

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    "A history of media technology scares, from the printing press to Facebook."
anonymous

Public Google Doc: WOW_Learning_Value: Repurposing game structures for the classroom - 0 views

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    I created this spreadsheet in order to track insights about aspects of MMO game play (example is WoW) that might be reconfigured or repurposed as classroom/school learning structures. The object here is not to necessarily use WoW in school but examine which elements of gameplay translate into new and unique learning experiences online or off. PLEASE ADD YOUR COMMENTS TO THE DOCUMENT!
anonymous

How Fox North became Harper's priority | rabble.ca - 0 views

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    "the media already blasts Canadians with a steady chorus of right-wing ideas. "A Fox-style network here - if Harper gets his way - would turn that into a deafening cacophony.""
anonymous

Bruce Schneier on policial/social/democratic implications of reduced privacy - 0 views

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    "Schneier said it better: "Government and business are changing social norms." And the key point here is: "Who gets to make the rules.""
anonymous

Transmedia Talk Podcast - Episode 2 « Culture Hacker - 0 views

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    "Welcome to the second episode of Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century."
anonymous

The Answer Sheet - Why kids in school need to play - 0 views

  • Since when did the word "play" become outlawed in kindergarten? I remember a time when kindergarten classrooms were stocked with wooden blocks, paint, and dramatic-play corners complete with costuming, furniture, appliances, and play food. Not so long ago, there was a period during the day when we encouraged kindergarten students to freely explore, create, and interact with the materials and people around them.
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    Through play, I have seen my students develop social, critical thinking, and problem-solving abilities in a safe, risk-free environment. Has our early childhood curriculum become so narrow that we now focus only on what is being tested and ignore all the other areas in a young child's development?
anonymous

Futurelab - Projects - Serious Games in Education - 0 views

  • This project aims to identify and document the usage, definition, and as far as possible pedagogy of serious games. That is, games where the educational goal takes precendence in training outside of the school education system.
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    This project aims to identify and document the usage, definition, and as far as possible pedagogy of serious games. That is, games where the educational goal takes precendence in training outside of the school education system.
anonymous

Beyond McLuhan: Your New Media Studies Syllabus - Christina Dunbar-Hester - Technology ... - 0 views

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    "Here, she walks you through her PhD-level class on technology and media. Along the way, she distills a quarter century of academic work that goes far beyond pop culture's standard takes on how our world changes."
anonymous

Writer's Craft: Introducing transmedia | transmediate - 0 views

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    Throughout the unit I'll be posting updates to this blog about what we did in class with links to videos and other resources viewed. The blog is a supplement - not a substitute - for in-class learning. You will find all of the unit documents on the Assignments tab.
anonymous

[Grade 12] Writer's Craft Transmedia Unit [open google doc] - 0 views

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    An open document for teachers to remix and add to for varied grade levels and courses.
anonymous

WoWinSchool / Lessons on Social Interaction - 0 views

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    "Sit in one of these regions (like the Barrens) for 20 minutes watching the general chat. Keep a log of the topics discussed in the chat. Create categories for the topics and sort them. Create a bubble map diagram to show the relationship and possible overlap of topics. Reflect on the topics (were they helpful, interesting, offensive, etc.). What do you think motivates people to be helpful or annoying?"
anonymous

What Americans Do Online: Social Media And Games Dominate Activity | Nielsen Wire - 0 views

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    "Online games overtook personal email to become the second most heavily used activity behind social networks - accounting for 10 percent of all U.S. Internet time. Email dropped from 11.5 percent of time to 8.3 percent."
anonymous

Hate Speech in Online Games - 0 views

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    It's an introduction to what many of us have either experiences first hand, have friends who've experienced abuse online, or we have read stories about it. The article notes that game developers are trying to crack down on it:
anonymous

Why exploring Virtual Worlds is a goal, not information driven « - 0 views

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    First things first. Get into a World that has epic goals with massive emotional, social and cognitive domains. Following that experience, Second Life might actually mean something. Secondly - more information wrong, have more goals that are relevant to what you're looking into.
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