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anonymous

11 Techy Things for Teachers to Try This Year - 0 views

  • If you've set the goal of trying something new in your classroom this year (shouldn't that always be one of our goals), here are eleven techy things teachers should try this year.
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    "If you've set the goal of trying something new in your classroom this year (shouldn't that always be one of our goals), here are eleven techy things teachers should try this year."
anonymous

Public Google Doc: WOW_Learning_Value: Repurposing game structures for the classroom - 0 views

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    I created this spreadsheet in order to track insights about aspects of MMO game play (example is WoW) that might be reconfigured or repurposed as classroom/school learning structures. The object here is not to necessarily use WoW in school but examine which elements of gameplay translate into new and unique learning experiences online or off. PLEASE ADD YOUR COMMENTS TO THE DOCUMENT!
anonymous

open thinking » 80+ Videos for Tech. & Media Literacy - 0 views

  • 10. An Anthropological Introduction to Youtube – Professor Michael Wesch’s presentation to the Library of Congress, June 23rd, 2008. The video is over 55 minutes long but is informative and engaging throughout. 11. The Machine is Us/ing Us – “Web 2.0 in just under 5 minutes”, explained by the Digital Ethnography Project at Kansas State University (Wesch). The video helps to illustrate important changes brought by Web 2.0 (read/write web, social web) as content and form became separated. 12. A Vision of Students Today – Another excellent video by Michael Wesch and his group that summarizes some of the most important characteristics of students today.
    • anonymous
       
      Three of my favourites from this list!
  • 21. RiP: A Remix Manifesto – This is an inspiring, open source documentary that explores copyright and remix culture. Individuals are able to contribute to the film, or just enjoy the information and stories it has to offer. This is an important film for those wishing to understand the battleground of intellectual property as it relates to our emerging generation.
    • anonymous
       
      The website offers tools to make your own remix videos
  • 41. Social Networks in Plain English – This is one of many excellent Common Craft ‘explanation’ videos. It does a great job of explaining digital social networks to those unfamiliar.
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  • This amazing mashup by Ophir Kutiel (known as Kutiman) is part of the thru-you project. The mashup consists of dozens of youtube clips aligned together to create original music.
  • 71. Star Wars Kid – The Star Wars kid is likely the best known cyberbullying event ever documented. This original leaked video spawned dozens of users on the web to create parodies, seen by millions, which ultimately resulted in the boy featured in the videos to quit school and enter a psychiatric ward.
  • 79. Century of the Self – This acclaimed documentary tracks the work of Freud throughout the 20th century as it changed the perception of the human mind, spawned applications of public relations, and formed the roots of consumerism. This is an excellent backgrounder for teachers of media.
    • anonymous
       
      Fantastic. A must view.
  • 83. Manufacturing Consent – This Canadian documentary, based on the Chomsky/Herman book by the same name, explores the propaganda model of media.
  • 88. Outfoxed – This Robert Greenwald documentary criticizes Fox News Channel and its owner Rupert Murdoch, “claiming that the channel is used to promote and advocate right-wing views.” The documentary argues that through contradicting their own mantra of being “Fair and Balanced”, Fox is engaging in “consumer fraud”.
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    Over the past few years, I have been collecting interesting Internet videos that would be appropriate for lessons and presentations, or personal research, related to technological and media literacy. Here are 70+ videos organized into various sub-categories. These videos are of varying quality, cross several genres, and are of varied suitability for classroom use.
anonymous

Study Finds That Online Education Beats the Classroom - Bits Blog - NYTimes.com - 0 views

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    A recent 93-page report on online education, conducted by SRI International for the Department of Education, has a starchy academic title, but a most intriguing conclusion: "On average, students in online learning conditions performed better than those receiving face-to-face instruction."
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    Interesting. Though I'm curious about what's being assessed. there's a certain social knowledge and development that occurs in visually and physically mediated spaces that is more difficult to discern online. as well, wondering how online disinhibition (actors and lurkers) factors into who "performs" well or is under serviced by online only contexts.
anonymous

The Answer Sheet - Why kids in school need to play - 0 views

  • Since when did the word "play" become outlawed in kindergarten? I remember a time when kindergarten classrooms were stocked with wooden blocks, paint, and dramatic-play corners complete with costuming, furniture, appliances, and play food. Not so long ago, there was a period during the day when we encouraged kindergarten students to freely explore, create, and interact with the materials and people around them.
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    Through play, I have seen my students develop social, critical thinking, and problem-solving abilities in a safe, risk-free environment. Has our early childhood curriculum become so narrow that we now focus only on what is being tested and ignore all the other areas in a young child's development?
anonymous

This is your brain on technology | Lisa Manfield | Backbone Magazine - 0 views

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    McBride concurs. "This generation, more than any other, wants to be able to participate in knowledge-not just be an audience to it." She thinks emerging professionals should spend as much time using online tools for professional knowledge and development
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
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  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
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    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
anonymous

[video] Introduction to social bookmarking: Howard Rheingold's Vlog - 0 views

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    The third in a series of videos documenting my use of social media in my personal and professional life. This installment introduces social bookmarking. My del.icio.us account is hrheingold.
anonymous

Why exploring Virtual Worlds is a goal, not information driven « - 0 views

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    First things first. Get into a World that has epic goals with massive emotional, social and cognitive domains. Following that experience, Second Life might actually mean something. Secondly - more information wrong, have more goals that are relevant to what you're looking into.
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