middleclassgirl.com » The concept - 0 views
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One of the reasons I think I became a little disengaged at the end of last year with Second Life was because I had reached a ‘now what?’ stage. Having been part of the community of learners on the Islands of Jokaydia was great, but personally I felt I had plateaued in what I could offer or do.
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ut what I began to obsess over was this: if anyone came to my plot .. why would they? Why would they come into Second Life merely to click on a few urls that would take them to the internet? To me, that wasn;t a good use of the platform.
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How could Second Life compliment some of the traditional practices that exist at the moment? These are characteristics of the space I would like to create: Low skill level required for a new user or visitor to the space. Basic knowledge of moving, collecting and navigation required. One of the biggest obstacles is *time* - I don’t want visitors first experiences to be one of frustration or pitched at a level that they won’t be able to enjoy the experience. I want it to be ‘interactive’ by which, of course, I don’t want it to be merely a space where someone clicks on a scripted board merely to be taken to a 2D URL. Documents may be a feature, not necessarily the primary feature of the build. I would hope the space could interactive for whomever visited it. Invite collaboration, strategizing and provide points for debate.
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