How could Second Life compliment some of the traditional practices that exist at the moment? These are characteristics of the space I would like to create:
Low skill level required for a new user or visitor to the space. Basic knowledge of moving, collecting and navigation required. One of the biggest obstacles is *time* - I don’t want visitors first experiences to be one of frustration or pitched at a level that they won’t be able to enjoy the experience.
I want it to be ‘interactive’ by which, of course, I don’t want it to be merely a space where someone clicks on a scripted board merely to be taken to a 2D URL.
Documents may be a feature, not necessarily the primary feature of the build.
I would hope the space could interactive for whomever visited it.
Invite collaboration, strategizing and provide points for debate.