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Web 2.0 ERC | Simplifying Web 2.0 Education - 0 views

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    The Web 2.0ERC European Union funded project is designed to help educators who find ICT confusing to have a simple and secure environment to use ICT in their work and in their classes. The project project has built a simple web platform that includes the most popular tools (Wikis, Blogs, communications, Social Networking etc.) with clear guides on: How to use the toolsHow they can be used in educationThe platform is currently undergoing final piloting and adjustments, and will be available soon. The project has also looked at other Web 2.0 tools that can be used to create content, share the content and communicate. Members of the Web2.0ERC Community of Practice have contributed to the repository of tools.All the work of the project has been piloted with the target groups of the project and the resources produced adapted based on the piloting.
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T3 - Teaching to Teach with Technology - 1 views

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    T3 goal is to develop and validate an innovative teaching program to promote the use of advanced learning technology by university teaching staff; secondary school teachers; trainers involved in VET. Key features of the program will include: theoretical classes discussing the features and advantages of the new technologies; practical workshops, in which learners (university teaching staff, teachers and trainers) simulate learning sessions and familiarize with technologies; project work, in which learners will prepare learning projects for use in their own classes, implement the project, and evaluate the results; joint assessment of the results by participants in the program.
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Behavior Management Software - ClassDojo - 0 views

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    Evaluation tool for behaviour in class room
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inGenious Resources - 1 views

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    Description: The website Biologie online was developed by a free alliance of German students of medicine and biological science. It is intended to give an overview of the most important issues in biological... Try out the educational animations on eChalk Description: Are you thinking of boosting up your classes with some online resources?
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http://www.povertyisnotagame.com/ - 0 views

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    PING is an online game made for secondary schools, forming a starting point to discuss the subject 'poverty' and what it means to be poor. Ping is aimed at the students of the secondary and third degree. The students become the main characters in the game. They can choose between Jim or Sofia, who, due to certain circumstances, end up on the street and need to find their own path. PING shows that games can help to introduce complex social subjects like poverty in the class room.
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Education Nation 2011: 7 Tips For Using Social Media in Your Classroom - 0 views

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    7 Tips For Using Social Media in Your Classroom
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Disrupting the Institution - 0 views

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    Driven by passionate innovators engaged in the proverbial "thinking outside the box," disruptive innovation creates new values and new networks...something institutions find, at best, difficult to accommodate, at worst something to fear and repress. What, then, does disruptive innovation look like inside the educational institution? What do innovative educators do with--and demand from--their students? From flipping the classroom and mobile learning to social media and students as creators, let's examine some real-life educational innovations, try out some interesting technologies, share from our own experiences, and brainstorm ways to move forward despite institutional lethargy and the chorus of nay-sayers who claim innovation is impossible.
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