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Chris Hall

Open Ed e-Learning MOOC - 0 views

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    "The massive open online course on 'e-learning' will cover the most important trends in e-learning. Participants will be analysing an existing educational offering on its strengths and weaknesses regarding the use of learning technologies and designing their own blended or online course. Students can participate in several learning activities such as online masterclasses, brief video lectures, group discussions and individual assignments. Covered are themes like e-learning 101 (basic), Learning Analytics, E-learning trends, TPACK, Multimedia learning resources and Mobile technology. Participants are able to select learning activities, learning content and time they want to invest in this MOOC."
Chris Jobling

CompendiumLD learning design software - 0 views

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    "CompendiumLD is a software tool for designing learning activities using a flexible visual interface. It is being developed as a tool to support lecturers, teachers and others involved in education to help them articulate their ideas and map out the design or learning sequence. Feedback from users suggests the process of visualising design makes their design ideas more explicit and highlights issues that they may not have noticed otherwise. It also provides a useful means of representing their designs so that they can be shared with others. CompendiumLD provides a set of icons to represent the components of learning activities; these icons may be dragged and dropped, then connected to form a map representing a learning activity. "
Chris Hall

Mozilla Jetpack for Learning Design Challenge - 0 views

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    The Jetpack for Learning Design Challenge is inspired by and modeled on the Design Challenge series of events sponsored by Mozilla Labs. Design Challenges are intended to encourage innovation, and experimentation in user interface design for the Web. and
Chris Hall

The space for social media in structured online learning | Salmon | Research in Learnin... - 0 views

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    "In this paper, we explore the benefits of using social media in an online educational setting, with a particular focus on the use of Facebook and Twitter by participants in a Massive Open Online Course (MOOC) developed to enable educators to learn about the Carpe Diem learning design process. We define social media as digital social tools and environments located outside of the provision of a formal university-provided Learning Management System. We use data collected via interviews and surveys with the MOOC participants as well as social media postings made by the participants throughout the MOOC to offer insights into how participants' usage and perception of social media in their online learning experiences differed and why. We identified that, although some participants benefitted from social media by crediting it, for example, with networking and knowledge-sharing opportunities, others objected or refused to engage with social media, perceiving it as a waste of their time. We make recommendations for the usage of social media for educational purposes within MOOCs and formal digital learning environments."
Chris Hall

The Next Generation Digital Learning Environment: A Report on Research - eli3035.pdf - 0 views

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    "In partnership with the Bill & Melinda Gates Foundation, EDUCAUSE explored the gaps between current learning management tools and a digital learning environment that could meet the changing needs of higher education . Consultations with more than 70 community thought leaders brought into relief the contours of a next generation digital learning environment (NGDLE). Its principal functional domains are interoperability; personalization; analytics ,advising, and learning assessment; collaboration; and accessibility and universal design. Since no single application can deliver in all those domains, we recommend a " Lego" approach to realizing the NGDLE, where NGDLE- conforming components are built that allow individuals and institutions the opportunity to construct learning environments tailored to their requirements and goals"
Chris Hall

Carpe Diem - Gilly Salmon - 0 views

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    "A good way of getting e-tivities designed and deployed for learning and teaching is to use a team-based learning design process called Carpe Diem, which includes a two day workshop. The idea behind Carpe Diem was that every moment of the time during the workshop would be spent on designing something that could be put into immediate use with participants - so I used the term 'Carpe Diem', the Latin for 'Seize the Day'"
Chris Hall

Learning technologies - design for impact - Funding competition - innovateuk - 0 views

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    "The Technology Strategy Board and the Department for Business, Innovation & Skills (BIS) are to invest up to £1.1m in exploratory studies into the design of technology-based products and services that will improve learning outcomes. This SBRI competition seeks to stimulate business performance in an already vibrant education technology sector by supporting high-quality design of commercially viable products and services that can be delivered at scale while being affordable and easy to use. See the competition brief"
Chris Jobling

The Design Studio / Welcome to the Design Studio - 0 views

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    "The Design Studio is a developing toolkit which draws together a range of existing and emergent resources around curriculum design and delivery and the role technology plays in supporting these processes and practices. The Studio will provide access to project outcomes and outputs from the JISC Curriculum Design and Delivery programmes as they are developed and will continue to be sustained as a community resource after the programmes finish."
Chris Hall

Education online en-masse: lessons for teaching and learning through MOOCs | ALT Online... - 0 views

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    "On 24 April 2015 forty educators from 19 institutions discussed key issues in MOOC design and implementation at a one-day workshop hosted and funded by the University of Reading, a leading member of the FutureLearn MOOC consortium. The workshop offered the opportunity to evaluate practical lessons from the design and delivery of MOOCs, particularly those encouraging skills development. The focus was on problem-based discussion of approaches to teaching and learning, and the extent to which MOOC learning outcomes can be defined, measured, or achieved."
Chris Hall

WIDGaT - Widget Design Authoring Toolkit - 0 views

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    Widget Design Authoring Toolkit (WIDGaT) is the world's first online 'code-free' widget creation tool !  WIDGaT a JISC-funded Learning and Teaching Innovation project led by the Accessibility Research Centre at Teesside University.The WIDGaT toolkit supports the design, development and sharing of widgets, by enabling teachers and students to easily produce bespoke widgets.
Chris Hall

oldsmooc - 0 views

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    "Welcome to the Open Learning Design Studio's MOOC (Massive Open Online Course) "Learning Design for a 21st Century Curriculum". The course ran from 10th January to 13th March 2013. There are currently no plans to repeat the live presentation, however all the materials remain available as Open Educational Resources"
Chris Jobling

Improving deep learning with MCQs and EVS - 0 views

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    Abstract - Staff and students in the UK often dismiss MCQs (Multiple Choice Questions) as being associated with rote learning, but not understanding. However one of the biggest results ever published in education shows how mistaken this attitude is. The most important aspect of deep learning is probably being concerned with reasons rather than only with conclusions. If you want to test for knowledge of reasons then you can easily design MCQs to give the facts and ask about reasons. More interestingly, you can use MCQs that ask about facts to provoke learners to search for reasons. One method is to have students design MCQs (together with automatic feedback explaining why each response is right or wrong): the PeerWise software can organise this as an assignment in large classes. Another method is to use questions delivered by EVS (electronic voting systems) to catalyse peer discussion, even in huge classes. This talk will discuss some of the big educational results, and also psychological research that partially illuminates the mechanism. Supporting website for a SALT seminar presented by Steve Draper of Glasgow University at Swansea on 23rd November 2011.
Chris Hall

JISC Digital Media - Cross-media: Designing Learning Experiences - 0 views

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    Once you scratch at the surface of producing learning materials, it quickly becomes apparent that there are many elements to their creation. An overarching theme outlined here is that of "designing the learner experience". This introductory advice docume
Chris Hall

Review of Research on Online Learning Environments in Higher Education - 0 views

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    "A growing number of studies have been carried out to understand learning and teaching activities in online learning environments (OLEs) and to design effective OLEs for meaningful learning in higher education. Although there were a small number of studies to provide research trends in educational technology in regards to research topics, methods, and researchers, more research is necessary to help educators to understand new trends and issues of OLEs in higher education. This study intends to provide an overview of practical and theoretical issues pertaining to OLEs by analyzing literature recently published in peer-reviewed journals. The present study qualitatively analyzed research questions and purposes to identify themes of OLEs in higher education. The OLE research topics were grouped into three major themes: (1) participants, (2) micro-level environments, and (3) macro-level environments. The findings are followed by discussion of an ecological approach as a new theoretical framework to guide future OLE research and practice."
Chris Hall

NMC Horizon Report > 2014 Higher Education Edition | The New Media Consortium - 0 views

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    "The NMC Horizon Report > 2014 Higher Education Edition is a collaborative effort between the NMC and the EDUCAUSE Learning Initiative (ELI), an EDUCAUSE Program. This eleventh edition describes annual findings from the NMC Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in education. Six key trends, six significant challenges, and six emerging technologies are identified across three adoption horizons over the next one to five years, giving campus leaders and practitioners a valuable guide for strategic technology planning. The format of the report is new this year, providing these leaders with more in-depth insight into how the trends and challenges are accelerating and impeding the adoption of educati"
Chris Hall

Frer Moodle MOOC - 0 views

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    "Teaching with Moodle: An Introduction is a free course for teachers who would like to use (or anyone interested in) learning platforms to enhance teaching and learning in today's educational environment. Designed to provide a good foundation and context to Moodle, the course covers the basics of the open source (and free!) learning platform, including how to set up and effectively use Moodle in teaching. The course features:"
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    I signed up!
Chris Hall

Student-designed feedback software wins share of Jisc funding | News | Times Higher Edu... - 1 views

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    "A digital system designed to help university staff to collect and act on student feedback is one of two student-designed technologies to win £25,000 in funding from higher education technology body Jisc."
Chris Hall

Athabasca University Press - Mobile Learning - 0 views

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    This collection is for anyone interested in the use of mobile technology for various distance learning applications. Readers will discover how to design learning materials for delivery on mobile technology and become familiar with the best practices of ot
Chris Hall

JEEHP :: Journal of Educational Evaluation for Health Professions - 0 views

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    Facilitating the provision of detailed, deep and useful feedback is an important design feature of any educational programme. Here we evaluate feedback provided to medical students completing short transferable skills projects. Feedback quantity and depth were evaluated before and after a simple intervention to change the structure of the feedback-provision form from a blank free-text feedback form to a structured proforma that asked a pair of short questions for each of the six domains being assessed. Each pair of questions consisted of asking the marker 'what was done well?' and 'what changes would improve the assignment?' Changing the form was associated with a significant increase in the quantity of the feedback and in the amount and quality of feedback provided to students. We also observed that, for these double-marked projects, the marker designated as 'marker 1' consistently wrote more feedback than the marker designated 'marker 2'.
Chris Jobling

PiP: Principles In Patterns - 0 views

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    Principles in Patterns (PiP) is a £1 million project partly funded by JISC under its Institutional Approaches to Curriculum Design Programme. The project is led jointly by the Development and Innovation Unit of the Information Services Directorate and the Centre for Academic Practice and Learning Enhancement (CAPLE) at the University of Strathclyde in Glasgow. PiP is developing a new technology-supported approach to curriculum design, approval and review at the University of Strathclyde.
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