Theories and Models of Learning for Educational Research and
Practice. This knowledge base features learning theories that address how
people learn. A resource useful for scholars of various fields such as
educational psychology, instructional design, and human-computer interaction.
Theories and Models of Learning for Educational Research and Practice. This knowledge base features learning theories that address how people learn. A resource useful for scholars of various fields such as educational psychology, instructional design, and human-computer interaction.
This paper defines and examines three generations of distance education pedagogy. Unlike earlier
classifications of distance education based on the technology used, this analysis focuses on the
pedagogy that defines the learning experiences encapsulated in the learning design. The three
generations of cognitive-behaviourist, social constructivist, and connectivist pedagogy are
examined, using the familiar community of inquiry model (Garrison, Anderson, & Archer, 2000)
with its focus on social, cognitive, and teaching presences.
Educational media has made a considerable impact on schools, educational institutions and providers of open and distance education. Educational Media International (EMI) is a scholarly journal that publishes research, evaluation, and development studies addressing the issues, successes and challenges faced in the design, development, implementation and evaluation of educational media.
This is the official journal of the IFIP Technical Committee on Education. It covers the complex relationships between information and communication technologies and education. The journal provides perspectives at all levels, from the micro of specific applications or instances of use in classrooms to macro concerns of national policies and major projects; from classes of five year olds to adults in tertiary institutions; from teachers and administrators, to researchers and designers; from institutions to open, distance and lifelong learning.
Founded in 1990, Interactive Learning Environments publishes peer-reviewed articles on all aspects of the design and use of interactive learning environments in the broadest sense, encompassing environments that support individual learners through to environments that support collaboration amongst groups of learners or co-workers.
Log usability tests like a proObserving a usability test seems simple but it's easy to lose focus during a session and record only the dramatic or obvious usability problems. As you watch the test, you should make minute-by-minute observations of the participant's behaviour as single letter codes. Datalogging ensures you note all behaviours, not just the ones that stand out, and provides all you need to quickly create a list of usability issues you can pass to the design team.
The Institute of Educational Technology (IET) at the Open University connects innovation and expertise in learning and teaching and uses this collective power to change the face of education.
IET's programme of work is at the heart of the Open University's mission to be a world leader in the design, content and delivery of supported open and distance learning through the innovative use of technology.
The reconstructive nature of human memory (and what this means for research documentation)
Here’s a classic piece of psychology research that should get you thinking about the strangely malleable nature of human memory: Loftus & Palmer (1974) on the reconstructive nature of human memory (PDF).
The reconstructive nature of human memory (and what this means for research documentation. A a classic piece of psychology research that should get you thinking about the strangely malleable nature of human memory: Loftus & Palmer (1974) on the reconstructive nature of human memory