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christian briggs

Advertising Age article suggests that the consumer has not gained more control - 0 views

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    It's critical to distinguish a consumer's increased ability to amplify a brand's successes and failures from his or her actual control over the story a brand tells. In the purest sense, consumers have always wielded immense influence with their wallet. That their votes are now cast on public websites long before the ballots are counted on confidential P&Ls only makes it easier for marketers to react more quickly. If brands were in "control" back when their only option was to launch expensive print, TV and out-of-home campaigns -- and then wait several months to see the sales data -- then, by comparison, modern media has made them practically omnipotent.
christian briggs

Social Media Poll Results: Fear of Losing Control Still an Issue - 0 views

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    Social Media Poll Results: Fear of Losing Control Still an Issue (via @mitsmr)
Kevin Makice

Burger King Twitter account hacked by Anonymous - 0 views

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    "At the time of publication, Burger King had not yet reclaimed control over its Twitter account. One Twitter user noted that the Burger King hack may not really be such a bad thing overall as it elevates Burger King into the national conversation, even if it is for a horribly embarrassing incident. Any publicity is good publicity, right?"
Kevin Makice

The connected company - 1 views

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    The average life expectancy of a human being in the 21st century is about 67 years. Do you know what the average life expectancy for a company is? Surprisingly short, it turns out. In a recent talk, John Hagel pointed out that the average life expectancy of a company in the S&P 500 has dropped precipitously, from 75 years (in 1937) to 15 years in a more recent study. Why is the life expectancy of a company so low? And why is it dropping? Many of these companies are collapsing under their own weight. As companies grow they invariably increase in complexity, and as things get more complex they become more difficult to control. The secret, I think, lies in understanding the nature of large, complex systems, and letting go of some of our traditional notions of how companies function.
Kevin Makice

Are your co-workers killing you? - 0 views

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    We spend a large percentage of our lives at the office, engaged in the drudgery of work. Although we obsess over the medical benefits of various leisure activities - should I do yoga? take long walks? not watch television? - the amount of time we might spend in downward facing dog pose pales in comparison to the amount of time we spend seated in our chair, staring at the computer screen, surrounded by co-workers. A new study led by Arie Shirom at Tel Aviv University reveals the powerful impact of the workplace on longevity. The researchers tracked 820 adults for twenty years, starting with a routine health examination in 1988. The subjects worked in various professions, from finance to manufacturing to health care. They were interviewed repeatedly about conditions at their workplace, from the behavior of the boss to the niceness of their colleagues. Over the ensuing decades, their health was closely monitored, allowing the scientists to control for various medical conditions, such as high blood pressure, smoking and depression.
Kevin Makice

56% of first Wikipedia edits are good - 0 views

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    If you thought Wikipedia had seen its heyday, you'd have thought wrong. A small study performed by Wikipedia staff and published today found that new Editors are signing up and making edits to the site at a far greater rate than they were years ago. A slight majority of their first edits are acceptable or better. The number of new editors registering on the site has grown from 60 on an typical day in 2004 (when the site was 3 years old) to now 1800 people joining English Wikipedia and making at least 1 edit in a given day today. Vandalism is way up but still makes up less than 25% of edits from new editors. 55% of first edits by new editors today meet the site's (increasingly) stringent quality controls and require no clean-up by other editors. While that's down from 72% in 2004, it's still pretty good.
christian briggs

Creating a customer-centered organization through experience co-creation - 0 views

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    The customer-centered company needs to make its products interactive, train its people for co-creative dialogue, redesign its physical places for two-way interactions, and open up the architecture of its digital sites to other processes and content that the company doesn't control. Nike puts a sensor in its shoes that lets runners track their runs and has a web platform where exchange data with others. Starbucks encourages a dialogue across all its stakeholders through the highly popular mystarbucksidea.com website. 3M invites its B2B customersto co-create new products with its R&D people live in their corporate labs. Apple invites third parties to develop new applications for its iPhones, iPads, and iPods. Companies are generally unprepared for this transformation to experience co-creation. Most product development groups continue to design non-interactive products. Company people in call centers and company stores still generally follow company narratives. Most corporate IT departments and suppliers are trained in one-way project-management techniques incompatible with true engagement-platform development. Herein lies the transformational challenge customer experience managers will face as they become customer-experience co-creators.
Kevin Makice

Obama and Twitter: Why the President took control of his own account (@csmonitor) - 0 views

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    The White House announced this weekend that President Obama would make it clear which tweets were by him and which were by staffers. It's a nod to the coming campaign, as well the fallout from the Rep. Anthony Weiner scandal.
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