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christian briggs

Don't Blame Video Games for Real-World Violence (via @Chronicle) - 0 views

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    There exists a pool of several hundred studies on media violence. These studies have always been inconsistent, despite some unfortunate claims by some scholars to the contrary. Recent reviews of this research, ranging from the 2001 Department of Health and Human Services report on youth violence through recent reviews of video-game research by the U.S. Supreme Court and the governments of Australia and Sweden, have all concluded that the research is inconsistent and weakened by methodological flaws.
Kevin Makice

John Cleese on Creativity: "Creativity is not a talent, it is a way of operat... - 0 views

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    "Creativity is not a talent, it is a way of operating." John Cleese talks about research surrounding creativity, and the factors to consider to facilitate being creative.
Kevin Makice

Can RPGs help organizations make better decisions? - 0 views

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    "Australian-based collaboration design specialist Matt Cooperrider has begun to explore an idea that I think the GeekDad readership is more than well positioned to help with. As well as being one of those out-of-the-box thinkers and generally smart guys, Matt is also a role-player and geek at heart. He has begun a new project called Play to Decide which will research how role-playing games can be used to support organizations and communities in democratic decision-making and the collaboration that follows. "
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